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Season 1
Early Access
Latest Update
Gabriel Abdala | Character Artist |
Loke Ahlstedt | Character Artist |
Jaqub Ajmal | Player Relations Manager |
Martin Allers | Technical Artist |
Kevin Alonso | Junior Prop Artist |
Eduardo do Amaral | Lead Outsourcing |
Jan Andresen | Senior UX Designer |
Fredrik Appelholm | Junior Prop Artist |
Samir Arabi-Eter | Live Production Coordinator |
Sri Harsha Arakatavemula | Junior DevOps Engineer |
Tobias Arréhn | Senior UI Designer |
Christine Arve | Writer |
Emil Axelsson | Junior Gameplay Engineer |
Selma Baker | Lead Release Management |
Vince Ball | Junior Data Scientist |
Ben Barker | User Research |
Anna Baryshnikova | Character Artist |
Daniel Beck | Lead Audio Designer |
Hannes Bensryd | Level Designer |
Henrik Bohman Jertfelt | Lead Creative Services |
Pablo Botia | Character Artist |
Jacob Brodin | Junior Animator |
Peter Bursell | Facilities Coordinator |
Charlotta Bävholm | Junior Character Artist |
Jesper Börjesson | Junior Level Designer |
Jacob Canbäck | Junior Core Systems Engineer |
Stefanie Cederö | Junior Quality Analyst |
Ravahere Chansin | Content Marketing Strategist |
Marguerite Chantal | Lighting Artist |
Ivaylo Chavdarov | Senior Financial Manager |
Johanna Clarin | Talent Acquisition Partner |
Rodrigo Cortes | Studio Art Director |
Natalia Cyluk | Global Brand Manager |
Lucas Geremias | Narrative Designer |
Niklas Dahlberg | IT Manager |
Mikael Dahlström | Producer |
Anna Danyk | Senior Quality Analys |
Mikael Davidsson | Machine Learning Engineer |
Laurine Deschamps | Marketing Specialist |
Robin Doeleman | Principal Engine Systems Engineer |
Alex Dumitrache | Lead Quality Analyst |
Visar Dyla | Social Content Creator |
Christofer Ericson | Security Engineer |
Robin Ericsson | Gameplay Engineer |
Jonas Eriks | Senior Graphic Designer |
Emil Eriksson | Lead UI |
Mats Eriksson | IT System Admin |
Tobias Erlandsson | Lead Gameplay Engineer |
Andreas Espinoza | Lead User Researcher |
Simon Fast | Junior Legal Counsel |
Sergei Fedorov | Trailer Artist |
Johan Flood | Lead Technical Artist |
Jesper Fransson | Atlassian Engineer |
Jeremy Godefroid | Senior UI Designer |
Peter Gornstein | Art Director |
Claas Grimm | Chief Financial Officer |
Christopher Gullberg Brady | Junior Core Systems Engineer |
Gregor Gullwi | Senior Gameplay Engineer |
Agnes Hagström | Junior Environment Artist |
Axel Hammer | Junior Game Designer |
Max Hemby | Lead Site Reliability Engineer |
Eric Hildebrand | Gameplay Engineer |
Alexander Hofman | Project Manager |
Simon Holm List | Audio Director |
Anders Holmquist | Chief Technology Officer |
Ermin Hrkalovic | Senior Online Engineer |
Craig Hubbard | Game Director |
Emma Hugin | Junior Character Artist |
Martin Hultberg | IP & Communications Director |
Malin Hägglöf | Talent Acquisition Partner |
Robin Jacobsen | Gameplay Engineer |
Magnus Jakobsson | Animaton Supervisor |
Anna Jönsson | Junior Concept Artist |
Anna Kahlin | HR Specialist |
Filip Karlsson | Senior Gameplay Engineer |
Fredrik Karlsson | Monetization Specialist |
Timothy Karlsson | UI Artist |
William Karlsson | Game Designer |
Shamine King | Senior Concept Artist |
Kseniia Kochetova | Concept Artist |
Jacob Kroon | Junior Character Artist |
Rachelle Lacharité | Communications Manager |
Amanda Larsson Westerdahl | Character Artist |
Alexander Laurell | Audio Designer |
Kervin Lei Tran | Senior Video Artist |
Olivier Letellier | Lead Animator |
Nils Lind | Set Up Technician |
Daniel Lindberg | Lead Level Designer |
Robin Lorentzen | Prop Artist |
Mikael Lundgren | Senior Online Engineer |
Mattias Lundgren Andersson | Audio Engineer |
Janne Lundqvist | Production Director |
Marcus Magnusson | General Counsel |
Petter Mannerfelt | Creative Director |
Nina Marnevall | HR Manager |
Simon Martinsson | Junior Cinematic Artist |
Benjamin Maunoury | Quality Analyst |
Elinor Meijer | Communications Coordinator |
Jorge Mercado | Mocap Technician |
Roman Mindek | Lead Artist |
Keith Moriarty | Lead Online Engineer |
Robert Moticeac | Office Coordinator |
Daniel Muñoz | Video Artist |
Björn Månsson | Lead Prop Artist |
Oskar Möller | Lead Environment Artist |
Anton Nilsson | Website Content Specialist |
Erik Nilsson | Art Director |
Matteo Nobis Sandén | Senior Environment Artist |
Oliver Nyholm | Gameplay Engineer |
Daniel Nykvist | IT Support Engineer |
Jennika Ojala | Junior Environment Artist |
Antti Ojutkangas | Product Marketing Manager |
Femi Oladele | Site Reliability Engineer |
Hampus Olsson | Release Manager |
Motiejus Ovsianikas | Associate Producer |
Erik Paldanius | Tools Engineer |
Carl Palm | Level Designer |
Erik Palm | Junior IT Support Engineer |
Ian Pearce | Associate Lead Photogrammetry Artist |
Anton Petersson | Character Artist |
Johan Pfannenstill | Chief Operating Officer |
Florian Puertolas | Environment Artist |
Iryna Radchenko | Character Artist |
Jocelin Ramirez | Senior Graphic Designer |
Oliver Rankloo | Ass oiciate Game Director |
Joel Rayner | Technical Artist |
Carl Regårdh | Lead Data Scientist |
Anna Reilly | Event Coordinator |
Krystof Riha | DevOps Engineer |
Stephen Rodriguez | Senior DevOps Engineer |
Åsa Roos | Senior UX Designer |
Simon Rosental | Monetization Specialist |
Christopher Rudberg | Site Reliability Engineer |
Fredrik Rundqvist | Chief Executive Officer |
Peter Ryde | Senior Level Designer |
Alfons Sahlberg | Junior Animator |
Natalia Samatios | Localization Manager |
Tom Sandvik | Prop Artist |
Leon San José Larsson | Community & Support Specialist |
Vendela Schönberg | Video Communications Specialist |
Daniel Seidel | Online Engineer |
David Sirland | Live Product Director |
Anton Sjöholm | Junior UI Artist |
Camilla Sköldeborn | Office Manager |
Martyna Sliwa | Quality Analyst |
Josefin Slorafoss | Talent Acquisition Manager |
Tumi Snorrason | Progression Designer |
Alla Sokolova | Office Administrator |
Bryan Sola | Marketing Illustrator |
Tobias Solem | Community Developer |
Felicia Spångberg | Junior Technical Artist |
Sophie Stakston | HR Director |
Gustav Stigenius | grumpy sk8erboii wannabe |
Christoffer Strauss | Senior Business Analyst |
Mia Strøm | Junior Environment Artist |
Daniel Svahn | Environment Artist |
Edvard Svensson | Associate Art Lead |
Mikael Svensson | Network Technician |
Dan Sörensen | Senior UI Designer |
Aron Tinz | Technical Animation Intern |
Carla Toledo | Purchasing Specialist |
Camilla Tomasson | Perfect Coordinator |
Jakob Törmä | Senior Core Systems Engineer |
Tetiana Vorobiei | Character Artist |
Huy Vu | Controller |
Victor Vuorijärvi | Quality Analyst Intern |
Anna Wahlström | General Manager |
Andreas Wei Markehed | Communications Specialist |
Annette Wendel | Level Designer |
Edvin Wendén | Environment Artist |
Harald Wergeland | Junior Gameplay Engineer |
Oscar Westlundh | Lead Monetization |
Alexander Wiberg | Quality Analyst |
Stefan Wiesel-Elias | HR Business Partner |
Martin Wikner | Lead Writer |
Jesper Willumsen | Senior Cinematics Artist |
Andreas Winther Sorman | Junior Core Systems Engineer |
Nils Wolf | Outsourcing Coordinator |
Therese Yllner | Talent Acquisition Partner |
Marium Zulfiqar | Software Project Manager |
Nicklas Öberg | Producer |
Marcus Östergren Göransson | Online Engineer |
Jonas Östling | Senior Cinematics Artist |
Music by Swan Meat |
Music by DJH |
Music by Matteo Tura |
Music By SIERRA |
Music by PHAGES |
Music by CRASHFACE |
Music by ENMY |
Music by Last Hounds |
Music by NEWMEDS |
Music by Shelf Lives |
Laced Records |
Volodymyr Yakymiv | Senior . Net Developer | Forbytes, LLC |
Roman Grushetskyi | Senior . Net Developer | Forbytes, LLC |
Liubomyr Chatoryiskyi | Senior Front-End Developer | Forbytes, LLC |
Callie Cannon | VFX Artist | Undertone FX |
Chris Bewick | FQA Regional Director | Keywords Studios |
Lukasz Blaszczak | QA Manager | Keywords Studios |
Jakub Lipiec | Project Manager | Keywords Studios |
Jacek Liberus | FQA Lead | Keywords Studios |
Mikolaj Zelazny | FQA Lead | Keywords Studios |
Maciej Drej | FQA Lead | Keywords Studios |
Maciej Stelmaszyk | FQA Associate Lead | Keywords Studios |
Patryk Kita | FQA Associate Lead | Keywords Studios |
Stanislaw Skalski | FQA Associate Lead | Keywords Studios |
Alex Schuncke | FQA Senior Tester | Keywords Studios |
Bartlomiej Gubala | FQA Senior Tester | Keywords Studios |
Karolina Krzyzowska | FQA Senior Tester | Keywords Studios |
Magdalena Ploszaj | FQA Senior Tester | Keywords Studios |
Maksymilian Polk | FQA Senior Tester | Keywords Studios |
Marcin Karbowniczek | FQA Senior Tester | Keywords Studios |
Mateusz Rechul | FQA Senior Tester | Keywords Studios |
Michael Foster | FQA Senior Tester | Keywords Studios |
Sebastian Mazur | FQA Senior Tester | Keywords Studios |
Adrian Duszak | FQA Tester | Keywords Studios |
Adrian Glinski | FQA Tester | Keywords Studios |
Adrian Piotrowski | FQA Tester | Keywords Studios |
Adrian Pniewski | FQA Tester | Keywords Studios |
Adrian Robakowski | FQA Tester | Keywords Studios |
Adrian Zielinski | FQA Tester | Keywords Studios |
Adrianna Kaszta | FQA Tester | Keywords Studios |
Aleksander Maciol | FQA Tester | Keywords Studios |
Aleksander Rudzki | FQA Tester | Keywords Studios |
Aleksander Slawski | FQA Tester | Keywords Studios |
Aleksander Zmarzly | FQA Tester | Keywords Studios |
Aleksandra Dziura | FQA Tester | Keywords Studios |
Andrzej Karbowniczek | FQA Tester | Keywords Studios |
Andrzej Rudnicki | FQA Tester | Keywords Studios |
Anna Gorska | FQA Tester | Keywords Studios |
Anton Kulyk | FQA Tester | Keywords Studios |
Arkadiusz Bielecki | FQA Tester | Keywords Studios |
Arkadiusz Frys | FQA Tester | Keywords Studios |
Arkadiusz Ptaszek | FQA Tester | Keywords Studios |
Artur Majek | FQA Tester | Keywords Studios |
Artur Olej | FQA Tester | Keywords Studios |
Bartlomiej Kawecki | FQA Tester | Keywords Studios |
Bartlomiej Lietz | FQA Tester | Keywords Studios |
Bartlomiej Woszczyna | FQA Tester | Keywords Studios |
Bartosz Fabianczyk | FQA Tester | Keywords Studios |
Bartosz Jaros | FQA Tester | Keywords Studios |
Bartosz Jochemczyk | FQA Tester | Keywords Studios |
Bartosz Ziemonski | FQA Tester | Keywords Studios |
Beniamin Schroeder | FQA Tester | Keywords Studios |
Brunon Tatarczyk | FQA Tester | Keywords Studios |
Damian Kmiecik | FQA Tester | Keywords Studios |
Daniel Damian | FQA Tester | Keywords Studios |
Daniel Kulinski | FQA Tester | Keywords Studios |
Dawid Dabrowski | FQA Tester | Keywords Studios |
Dawid Gorzynski | FQA Tester | Keywords Studios |
Dawid Snochowski | FQA Tester | Keywords Studios |
Dawid Tanhojzer | FQA Tester | Keywords Studios |
Dawid Walczak | FQA Tester | Keywords Studios |
Dawid Wrzosek | FQA Tester | Keywords Studios |
Dominik Grzeganek | FQA Tester | Keywords Studios |
Dominik Kempa | FQA Tester | Keywords Studios |
Dominik Kosinski | FQA Tester | Keywords Studios |
Dominik Pawliczek | FQA Tester | Keywords Studios |
Dominik Przybylo | FQA Tester | Keywords Studios |
Dominik Rosa | FQA Tester | Keywords Studios |
Dominik Szyszkowski | FQA Tester | Keywords Studios |
Dominika Szweda | FQA Tester | Keywords Studios |
Edafe Gbelode | FQA Tester | Keywords Studios |
Edyta Albrecht | FQA Tester | Keywords Studios |
Elzbieta Hawelka | FQA Tester | Keywords Studios |
Filip Kocem | FQA Tester | Keywords Studios |
Filip Komorowski | FQA Tester | Keywords Studios |
Filip Musial | FQA Tester | Keywords Studios |
Filip Sobczuk | FQA Tester | Keywords Studios |
Filip Witecy | FQA Tester | Keywords Studios |
Grzegorz Brzuska | FQA Tester | Keywords Studios |
Grzegorz Pawelczyk | FQA Tester | Keywords Studios |
Hubert Foksinski | FQA Tester | Keywords Studios |
Hubert Makuch | FQA Tester | Keywords Studios |
Jagoda Lechowicz | FQA Tester | Keywords Studios |
Jakub Duma | FQA Tester | Keywords Studios |
Jakub Gegotek | FQA Tester | Keywords Studios |
Jakub Heisig | FQA Tester | Keywords Studios |
Jakub Knutel | FQA Tester | Keywords Studios |
Jakub Kowal | FQA Tester | Keywords Studios |
Jakub Kuznar | FQA Tester | Keywords Studios |
Jakub Lernacinski | FQA Tester | Keywords Studios |
Jakub Rachelski | FQA Tester | Keywords Studios |
Jakub Tamborek | FQA Tester | Keywords Studios |
Jakub Zowal | FQA Tester | Keywords Studios |
Jan Pagiela | FQA Tester | Keywords Studios |
Jan Robocinski | FQA Tester | Keywords Studios |
Janusz Garleja | FQA Tester | Keywords Studios |
Jasmina Fiedorowicz | FQA Tester | Keywords Studios |
Jedrzej Doroszko | FQA Tester | Keywords Studios |
Jeremi Jedrzejewski | FQA Tester | Keywords Studios |
Joanna Blach | FQA Tester | Keywords Studios |
Joanna Strozyk | FQA Tester | Keywords Studios |
Jolanta Kieblesz | FQA Tester | Keywords Studios |
Jozef Slany | FQA Tester | Keywords Studios |
Julia Kapes | FQA Tester | Keywords Studios |
Kacper Cmachowski | FQA Tester | Keywords Studios |
Kacper Jablonski | FQA Tester | Keywords Studios |
Kacper Janoska | FQA Tester | Keywords Studios |
Kacper Piwowarski | FQA Tester | Keywords Studios |
Kacper Plonka | FQA Tester | Keywords Studios |
Kacper Radomski | FQA Tester | Keywords Studios |
Kaja Zbylut | FQA Tester | Keywords Studios |
Kajetan Malczewski | FQA Tester | Keywords Studios |
Kamil Drezek | FQA Tester | Keywords Studios |
Kamil Janowski | FQA Tester | Keywords Studios |
Kamil Jedrzejczyk | FQA Tester | Keywords Studios |
Kamil Mazurek | FQA Tester | Keywords Studios |
Kamil Stepien | FQA Tester | Keywords Studios |
Karol Gdowski | FQA Tester | Keywords Studios |
Karol Haczyk | FQA Tester | Keywords Studios |
Karol Mikiciuk | FQA Tester | Keywords Studios |
Karolina Jadczak | FQA Tester | Keywords Studios |
Katarzyna Baros | FQA Tester | Keywords Studios |
Katarzyna Deja | FQA Tester | Keywords Studios |
Kesja Bartlomiejczyk | FQA Tester | Keywords Studios |
Klaudia Kmiecik | FQA Tester | Keywords Studios |
Klaudia Szkodzinska | FQA Tester | Keywords Studios |
Klaudiusz Wilder | FQA Tester | Keywords Studios |
Klaudyna Raczka | FQA Tester | Keywords Studios |
Konrad Madejczyk | FQA Tester | Keywords Studios |
Konstanty Bialek | FQA Tester | Keywords Studios |
Krystian Raczka | FQA Tester | Keywords Studios |
Krzysztof Pohl | FQA Tester | Keywords Studios |
Krzysztof Ptak | FQA Tester | Keywords Studios |
Krzysztof Tkocz | FQA Tester | Keywords Studios |
Krzysztof Wilk | FQA Tester | Keywords Studios |
Leszek Jaworek | FQA Tester | Keywords Studios |
Lukasz Kisiel | FQA Tester | Keywords Studios |
Lukasz Michalski | FQA Tester | Keywords Studios |
Lukasz Nowak | FQA Tester | Keywords Studios |
Lukasz Pieprzyca | FQA Tester | Keywords Studios |
Lukasz Skubek | FQA Tester | Keywords Studios |
Lukasz Szafruga | FQA Tester | Keywords Studios |
Maciej Latka | FQA Tester | Keywords Studios |
Maciej Lewandowski | FQA Tester | Keywords Studios |
Maciej Mlynek | FQA Tester | Keywords Studios |
Maciej Zielinski | FQA Tester | Keywords Studios |
Magdalena Jakubowska | FQA Tester | Keywords Studios |
Maksym Tarasiuk | FQA Tester | Keywords Studios |
Maksymilian Samel | FQA Tester | Keywords Studios |
Maksymilian Skiba | FQA Tester | Keywords Studios |
Marcin Bajorek | FQA Tester | Keywords Studios |
Marcin Jaworski | FQA Tester | Keywords Studios |
Marcin Kruczek | FQA Tester | Keywords Studios |
Marcin Migula | FQA Tester | Keywords Studios |
Marcin Sobek | FQA Tester | Keywords Studios |
Marek Dzieciol | FQA Tester | Keywords Studios |
Marek Smolak | FQA Tester | Keywords Studios |
Mariusz Szulc | FQA Tester | Keywords Studios |
Martyna Skrzypczyk | FQA Tester | Keywords Studios |
Mateusz Balawajder | FQA Tester | Keywords Studios |
Mateusz Biniek | FQA Tester | Keywords Studios |
Mateusz Cichon | FQA Tester | Keywords Studios |
Mateusz Kondziolka | FQA Tester | Keywords Studios |
Mateusz Krawczyk | FQA Tester | Keywords Studios |
Mateusz Lachowski | FQA Tester | Keywords Studios |
Mateusz Pulikowski | FQA Tester | Keywords Studios |
Mateusz Reder | FQA Tester | Keywords Studios |
Mateusz Skiba | FQA Tester | Keywords Studios |
Mateusz Tabaka | FQA Tester | Keywords Studios |
Mateusz Zajac | FQA Tester | Keywords Studios |
Michal Berft | FQA Tester | Keywords Studios |
Michal Czarnynoga | FQA Tester | Keywords Studios |
Michal Derda | FQA Tester | Keywords Studios |
Michal Kowalski | FQA Tester | Keywords Studios |
Michal Wypior | FQA Tester | Keywords Studios |
Michal Zastepa | FQA Tester | Keywords Studios |
Mikolaj Falba | FQA Tester | Keywords Studios |
Natalia Nowicka | FQA Tester | Keywords Studios |
Nicole Ryzyk | FQA Tester | Keywords Studios |
Norbert Komendarski | FQA Tester | Keywords Studios |
Norbert Zagorski | FQA Tester | Keywords Studios |
Olaf Kiwer | FQA Tester | Keywords Studios |
Oskar Bochenek | FQA Tester | Keywords Studios |
Patrycja Szustak | FQA Tester | Keywords Studios |
Patryk Biedrawa | FQA Tester | Keywords Studios |
Patryk Jagusz | FQA Tester | Keywords Studios |
Patryk Klysz | FQA Tester | Keywords Studios |
Patryk Sadowski | FQA Tester | Keywords Studios |
Patryk Sojski | FQA Tester | Keywords Studios |
Patryk Wojcik | FQA Tester | Keywords Studios |
Paulina Ignaszewska | FQA Tester | Keywords Studios |
Paulina Mazur | FQA Tester | Keywords Studios |
Pawel Benkowski | FQA Tester | Keywords Studios |
Pawel Psota | FQA Tester | Keywords Studios |
Pawel Szafranski | FQA Tester | Keywords Studios |
Piotr Balon | FQA Tester | Keywords Studios |
Piotr Czech | FQA Tester | Keywords Studios |
Piotr Glonek | FQA Tester | Keywords Studios |
Piotr Grzadziel | FQA Tester | Keywords Studios |
Piotr Tomiak | FQA Tester | Keywords Studios |
Przemyslaw Kozik | FQA Tester | Keywords Studios |
Przemyslaw Siara | FQA Tester | Keywords Studios |
Radoslaw Fuchs | FQA Tester | Keywords Studios |
Radoslaw Krawczak | FQA Tester | Keywords Studios |
Radoslaw Wykusz | FQA Tester | Keywords Studios |
Rafal Bismor | FQA Tester | Keywords Studios |
Rafal Gabrys | FQA Tester | Keywords Studios |
Rafal Oleksik | FQA Tester | Keywords Studios |
Rafal Skorupa | FQA Tester | Keywords Studios |
Roksana Dymowska | FQA Tester | Keywords Studios |
Roksana Korocinska | FQA Tester | Keywords Studios |
Sabina Wiecha | FQA Tester | Keywords Studios |
Sebastian Jazwa | FQA Tester | Keywords Studios |
Sebastian Skorupa | FQA Tester | Keywords Studios |
Sebastian Stochmal | FQA Tester | Keywords Studios |
Seweryn Gandor | FQA Tester | Keywords Studios |
Szymon Baran | FQA Tester | Keywords Studios |
Szymon Calka | FQA Tester | Keywords Studios |
Szymon Otreba | FQA Tester | Keywords Studios |
Tomasz Nowak | FQA Tester | Keywords Studios |
Wiktoria Pietrzak | FQA Tester | Keywords Studios |
Wiktoria Trzewiczek | FQA Tester | Keywords Studios |
Wiktoria Wowk | FQA Tester | Keywords Studios |
Wojciech Par | FQA Tester | Keywords Studios |
Wojciech Starczewski | FQA Tester | Keywords Studios |
Wojciech Szafranski | FQA Tester | Keywords Studios |
Wojciech Wasilewski | FQA Tester | Keywords Studios |
Wojciech Wreczycki | FQA Tester | Keywords Studios |
Zuzanna Ozimek | FQA Tester | Keywords Studios |
Agnieszka Krzciuk | QA Resource Planning Manager | Keywords Studios |
Marta Palandziuch | Resource Planning Administrator | Keywords Studios |
Natalia Lechnata | Resource Senior Specialist | Keywords Studios |
Patryk Peikert | Resource Administrator | Keywords Studios |
Elliot Stevens | Business Development Director | Volta |
Manuel Couture | Production Director | Volta |
Yanick Maltais | Project Manager | Volta |
Melanie Bourgeois | Art Director | Volta |
Fabio Cacciola | Character Artist | Volta |
Jaria Rambaran | Character Artist | Volta |
Fanny Poulain | Character Artist | Volta |
Torben Lindström | Character Artist | Volta |
Carol Azevedo | Character Artist | Volta |
Merlin Gonzalez Garrido | Character Artist | Volta |
Anatoliy Chechel | CEO | Ulysses Graphics |
Yuri Kompaneyets | COO | Ulysses Graphics |
Olga Trokhymovych | Senior Producer | Ulysses Graphics |
Iryna Kachkalda | Producer | Ulysses Graphics |
Yekaterina Zaikina | Lead 3D artist | Ulysses Graphics |
Maksym Manuilov | Lead 3D artist | Ulysses Graphics |
Petro Nemyrivskyi | 3D artist | Ulysses Graphics |
Illia Kalmykov | 3D artist | Ulysses Graphics |
Oleksandr Kotov | 3D artist | Ulysses Graphics |
Zheremi Andzembe | 3D artist | Ulysses Graphics |
Sergey Borodin | 3D artist | Ulysses Graphics |
Andrii Knyshevych | IT Director | Ulysses Graphics |
Oleksandr Hapon | System Engineer | Ulysses Graphics |
Artem Holniev | Technical Support Engineer | Ulysses Graphics |
Louise Andrew | Head of Art | d3t Ltd |
Richard Badger | Head of Studio | d3t Ltd |
Scott Bevin | Lead Programmer | d3t Ltd |
Eleanor Biggin | Artist | d3t Ltd |
Daniel Bishop | Associate Tester | d3t Ltd |
Ben Burns | Animator | d3t Ltd |
Russell Cargill | Senior Programmer | d3t Ltd |
Lee Clark | Technical Director | Coconut Lizard |
Elliott Clarke | Programmer | d3t Ltd |
Mike Cox | Head of Production | d3t Ltd |
Jonathan Davies | QA Manager | d3t Ltd |
Arno De Keukelaere | Programmer | d3t Ltd |
Simeon Donchev | Artist | d3t Ltd |
Adam Faiers | Programmer | d3t Ltd |
Heather Fraser | Producer | d3t Ltd |
Kelsey Fulton | Associate Tester | d3t Ltd |
Melissa Gaskell | Lead Technical Artist | d3t Ltd |
Daniel Gómez-Casañ | Programmer | d3t Ltd |
Craig Grounsell | Principal Programmer | d3t Ltd |
Tamsyn Hastings | Producer | d3t Ltd |
Jon Hudson | QA Tester | d3t Ltd |
Rachael Jones | QA Lead | d3t Ltd |
Marek Kočvara | Programming Intern | d3t Ltd |
Nick Lazzarich | Mid-Level Tester | d3t Ltd |
Riccardo Loggini | Graphics Programmer | d3t Ltd |
Eva Lynch | UI Artist | d3t Ltd |
Rebecca Marshall | Associate Technical Artist | d3t Ltd |
Chris McCoy | Senior Designer | d3t Ltd |
Diana McRae | Associate Designer | d3t Ltd |
Dave Merriman | Principal Programmer | d3t Ltd |
Alex Milne | Technical Animator | d3t Ltd |
Josh Mitchell | Associate Tester | d3t Ltd |
Philip Owen | Head of Engineering | d3t Ltd |
Jack Parnell | Associate Programmer | d3t Ltd |
Zack Pearce | Lead QA Tester | d3t Ltd |
Stuart Pentelow | Associate Programmer | d3t Ltd |
Jason Platt | Senior QA Tester | d3t Ltd |
Kris Pope | Lead Designer | d3t Ltd |
Stephen Powell | Development Director | d3t Ltd |
Christopher Robertson | Associate Engineer | d3t Ltd |
Meg Rouncefield | Senior Designer | d3t Ltd |
Simon Rybicki | Programmer | d3t Ltd |
Hal Sandbach | Head of Design | d3t Ltd |
Declan Shields | Programming Intern | d3t Ltd |
Benjamin Sparrow | Concept Artist | d3t Ltd |
Charlotte Spurgeon | Associate Designer | d3t Ltd |
Woody Stables | Senior Concept Artist | d3t Ltd |
Laura Templeton | UI Artist | d3t Ltd |
Finn Truman | Programmer | d3t Ltd |
Jack Valentine | Producer | d3t Ltd |
Chris Walter | Senior Producer | d3t Ltd |
Jerome Walton | QA Tester | d3t Ltd |
Peter Yates | Designer | d3t Ltd |
Daniel Staton | Studio Head | RHCG |
Leo Ling | Studio operation manager | RHCG |
Alex You | Project Manager | RHCG |
Annie Su | Project Manager | RHCG |
Aluka Cao | Project Manager | RHCG |
Kelli Shi | Project Manager | RHCG |
Sandy Zhang | Project Manager | RHCG |
Zixia Pan | Project Manager | RHCG |
Lina Niu | Project Manager | RHCG |
Henny Purwadi | Project Manager | RHCG |
Rinita Hapsari | Project Manager | RHCG |
Priscilla Angelica | Project Manager | RHCG |
Lia Angelina | Project Manager | RHCG |
Pu Wang | Art Director | RHCG |
Xiaocheng Ji | Art Director | RHCG |
Aswin Dharmadi | Art Director | RHCG |
Perbowo Wicaksono | Art Director | RHCG |
Jingyuan Hong | Art Director | RHCG |
Ukee Zhang | Art Director | RHCG |
Tanvir Islam | Art Director | RHCG |
Biao Yue | Art Director | RHCG |
Tommy Liu | Lead Tech Art | RHCG |
Koti Chetan | Tech Art | RHCG |
Shaomin Tang | Team lead | RHCG |
Kang Li | Team lead | RHCG |
Zhongliang Wang | Team lead | RHCG |
Kunjie Guo | Team lead | RHCG |
Minxuan Liu | Team lead | RHCG |
Ming Yang | Team lead | RHCG |
Leilei Kuai | Team lead | RHCG |
Yanan Zhang | Team lead | RHCG |
Jiaju Chi | Team lead | RHCG |
Sunarto | Team lead | RHCG |
Peiwen Li | Artist | RHCG |
Wan Yu | Artist | RHCG |
Shengzhe Di | Artist | RHCG |
Xuyang Ni | Artist | RHCG |
Lin Qi | Artist | RHCG |
Chao Chang | Artist | RHCG |
Kang Liu | Artist | RHCG |
Jie Fang | Artist | RHCG |
Dandan Han | Artist | RHCG |
Pei Zhang | Artist | RHCG |
Yuhang Wang | Artist | RHCG |
Kaizhe Jiang | Artist | RHCG |
Jiawei Cui | Artist | RHCG |
Zhehao Zeng | Artist | RHCG |
Xinyi Wu | Artist | RHCG |
Xiaozhuo Zhao | Artist | RHCG |
Qi Si | Artist | RHCG |
Yuchuan Zhu | Artist | RHCG |
Peng Li | Artist | RHCG |
Zhihao Wang | Artist | RHCG |
Yuan Liu | Artist | RHCG |
Runhua Qi | Artist | RHCG |
Wenhao Xu | Artist | RHCG |
Xinge Yu | Artist | RHCG |
Peirong Song | Artist | RHCG |
Yimo Zhang | Artist | RHCG |
Zheyao Wang | Artist | RHCG |
Shanshan Ma | Artist | RHCG |
Xinyu Ji | Artist | RHCG |
Gongliang Wang | Artist | RHCG |
Yingxuan Zhu | Artist | RHCG |
Zhiyuan Liu | Artist | RHCG |
Xiaotian Ma | Artist | RHCG |
Jie Jiang | Artist | RHCG |
Xin Zheng | Artist | RHCG |
Yujiang Gou | Artist | RHCG |
Yuanbo Guo | Artist | RHCG |
Zhipeng Wang | Artist | RHCG |
Yilong He | Artist | RHCG |
Xinlin Zhang | Artist | RHCG |
Baihao Yuan | Artist | RHCG |
Haoran Xu | Artist | RHCG |
Kexin Li | Artist | RHCG |
Siming Zheng | Artist | RHCG |
Jiajing Peng | Artist | RHCG |
Wentao Deng | Artist | RHCG |
kun wang | Artist | RHCG |
diya yang | Artist | RHCG |
you zhou | Artist | RHCG |
xuewei cui | Artist | RHCG |
xiufeng Wang | Artist | RHCG |
zhongyan Wang | Artist | RHCG |
hanze Liu | Artist | RHCG |
xinpeng wang | Artist | RHCG |
qiang Gao | Artist | RHCG |
jinming Liu | Artist | RHCG |
qinchong cheng | Artist | RHCG |
xiaodan Zheng | Artist | RHCG |
xinying Wang | Artist | RHCG |
yao Yao | Artist | RHCG |
qimu sun | Artist | RHCG |
yongliang yu | Artist | RHCG |
Zhen Cheng | Artist | RHCG |
Duowen Wang | Artist | RHCG |
Jiaxu Guo | Artist | RHCG |
Shangke Zhang | Artist | RHCG |
Tianyu Geng | Artist | RHCG |
Xiaodong Wang | Artist | RHCG |
Weihua Ren | Artist | RHCG |
Zhijun Wang | Artist | RHCG |
Haozhi Liao | Artist | RHCG |
Liwei Liu | Artist | RHCG |
Yong Zhang | Artist | RHCG |
Zhengyin Zhao | Artist | RHCG |
Wenbo Zhao | Artist | RHCG |
Kecheng Jin | Artist | RHCG |
Xinyu Han | Artist | RHCG |
Jinghao Zhou | Artist | RHCG |
Guochuan Yu | Artist | RHCG |
Hao Mei | Artist | RHCG |
Zhanmin Jiang | Artist | RHCG |
Zhou Chen | Artist | RHCG |
Wenjun Chi | Artist | RHCG |
Jie Cui | Artist | RHCG |
Rentang Zhang | Artist | RHCG |
Yufeng Zou | Artist | RHCG |
Peihao Zhao | Artist | RHCG |
Lei Wang | Artist | RHCG |
Jiawang Hou | Artist | RHCG |
Xiaochen Ji | Artist | RHCG |
Ludfi Amriandi | Artist | RHCG |
Anjar Pratama | Artist | RHCG |
Gigih Wibowo | Artist | RHCG |
Ade Koko | Artist | RHCG |
Mohammad Ismail | Artist | RHCG |
Septian Mintaraga | Artist | RHCG |
Kenny Theodore | Artist | RHCG |
Joshua Iskandar | Artist | RHCG |
Danan Jovian | Artist | RHCG |
Yanuar Rustnady | Artist | RHCG |
Firman Imanudin | Rigging Animator | RHCG |
Jamal | Rigging Animator | RHCG |
Indra Pamungkas | Rigging Animator | RHCG |
Harnindyo Inubhimantoro | Rigging Animator | RHCG |
Manvendra Shukul | CEO | Lakshya |
Anando Banerjee | India Production Head | Lakshya |
Manish Bhandari | Studio Project Director | Lakshya |
Ankit Singhal | Associate Project Director | Lakshya |
Amita Thorvat | Senior Project Coordinator | Lakshya |
Sumit Gaba | Rigging Team Lead | Lakshya |
Abhishek Chourasiya | Rigging Animator | Lakshya |
Aditya Singh | Rigging Animator | Lakshya |
Bharat Bhushan | Rigging Animator | Lakshya |
Furkan Ahmad | Rigging Animator | Lakshya |
Sachin Pokhriyal | Rigging Animator | Lakshya |
Shivani Khandare | Rigging Animator | Lakshya |
Vikas | Rigging Animator | Lakshya |
Rahul Vashisht | Senior QC Artist | Lakshya |
Ambuj Sharma | Senior QC Artist | Lakshya |
Jie Zhang | Studio Head | MindWalk |
Dechen Liu | Studio Animation Lead | MindWalk |
Elfy Liu | Project Manager | MindWalk |
Yi Du | Team lead | MindWalk |
Chao Wang | Rigging Team Lead | MindWalk |
Kun Zhang | Rigging Animator | MindWalk |
Shifu Zhang | Rigging Animator | MindWalk |
Tingting Cao | Rigging Animator | MindWalk |
Yuting Ji | Rigging Animator | MindWalk |
Yuxue Bai | Rigging Animator | MindWalk |
Nick Davies | Studio Director | Lucid Games |
Pete Leonard | Producer | Lucid Games |
Roger Rosa | Art Director | Lucid Games |
Daniel Galanty | Lead Character Artist | Lucid Games |
Aaron Humphries | Character Artist | Lucid Games |
Max Shipley | Rigger/Cloth TD | Lucid Games |
Hayley Brant | UI Director | Lucid Games |
Leah Dougherty | Lead UI Artist | Lucid Games |
Chad Villar | UI Artist | Lucid Games |
Sandra Munoz | UI Technical Artist | Lucid Games |
Michał Dyrda | LQA Manager | Keywords Studios |
Antoine Guihéry | LQA Project Manager | Keywords Studios |
Lukasz Strzelec | LQA Lead | Keywords Studios |
Sacha Bignon | LQA Lead | Keywords Studios |
Kateryna Fomina | LQA Lead | Keywords Studios |
Eleonora Betella | LQA Lead | Keywords Studios |
Wojciech Buska | LQA Lead | Keywords Studios |
Weronika Hul | LQA German Tester | Keywords Studios |
Felix Malcherek-Driesch | LQA German Tester | Keywords Studios |
Krzysztof Pindel | LQA English Tester | Keywords Studios |
Dawid Wygrabek | LQA English Tester | Keywords Studios |
Damir Supica | LQA American English Tester | Keywords Studios |
Piotr Dudzik | LQA Polish Tester | Keywords Studios |
Monika Kruk | LQA Polish Tester | Keywords Studios |
Giulia Grasso | LQA Korean Tester | Keywords Studios |
Sara Grasso | LQA Italian Tester | Keywords Studios |
Karol Konopacki | LQA Russian Tester | Keywords Studios |
Volodymyr Ovsiienko | LQA Russian Tester | Keywords Studios |
Jakub Wójcik | LQA Japanese Tester | Keywords Studios |
Marta Grabowska | LQA Simplified Chinese Tester | Keywords Studios |
Trista Murat | LQA Traditional Chinese Tester | Keywords Studios |
Hongduzi Saiershanbayi | LQA Traditional Chinese Tester | Keywords Studios |
Javier Conde | LQA Latin American Spanish Tester | Keywords Studios |
Gonzalo Conde Gómez | LQA Spanish Tester | Keywords Studios |
Ricardo Terol Lauder | LQA Spanish Tester | Keywords Studios |
Renaud Rochas | LQA French Tester | Keywords Studios |
Martin Jouan | LQA French Tester | Keywords Studios |
Roberta Lara | LQA Brazilian Portuguese Tester | Keywords Studios |
Ivo Loureiro | LQA Portuguese Tester | Keywords Studios |
Carin Cedergren | Senior Quality Analyst | House of Test |
Lukas Mathiasson | Senior Quality Analyst | House of Test |
Niklas Dahlman | Senior Online Engineer | 13|37 |
Alice Tanasescu | Artist | AMC Ro Studio |
Andrei Bradu | Art Director | AMC Ro Studio |
Anil Negi | Artist | AMC Ro Studio |
Claudiu Badicescu | Artist | AMC Ro Studio |
Daniel Ciorba | Artist | AMC Ro Studio |
Dmytro Radushinskyi | Artist | AMC Ro Studio |
Edward Fleissig | Lead Artist | AMC Ro Studio |
Flavia Ghita | Artist | AMC Ro Studio |
Georgiana Beligan | Artist | AMC Ro Studio |
Ioana Goldan | Artist | AMC Ro Studio |
Kaloyan Kalamov | Artist | AMC Ro Studio |
Liliana Aldica | Senior Artist | AMC Ro Studio |
Madalina Pomparau | Lead Artist | AMC Ro Studio |
Marius Petre | Artist | AMC Ro Studio |
Mihai Dobrin | Senior Artist | AMC Ro Studio |
Ovidiu Bejan | Senior Artist | AMC Ro Studio |
Sorin Verdes | Artist | AMC Ro Studio |
Virginia Bontas | Artist | AMC Ro Studio |
Dan Cocina | Studio Art Director | AMC Ro Studio |
Andrei Radoi | Technical Artist | AMC Ro Studio |
Cristian Popescu | Project Manager | AMC Ro Studio |
Alex Chinschi | Production Manager | AMC Ro Studio |
Felipe Caminada | BR Project Manager | Keywords do Brasil |
Heisy Padrón | BR Project Manager | Keywords do Brasil |
Rohanda Vermelho | BR Project Manager | Keywords do Brasil |
Deborah Brock | BR Reviewer | Keywords do Brasil |
Fábio Sooner | BR Reviewer | Keywords do Brasil |
Elisa Freitas | BR Translator | Keywords do Brasil |
Luíza Paiva | BR Translator | Keywords do Brasil |
Samantha Ovídio | BR Translator | Keywords do Brasil |
Grace Zhao | CHS Reviewer | Keywords Studios |
Kinra Cheng | CHS Reviewer | Keywords Studios |
Liz Bai | CHS Translator | Keywords Studios |
Chang Mia | CHS Translator | Keywords Studios |
Tsui Yu Yeung | CHS Translator | Keywords Studios |
Chia Wei LIN | CHT Reviewer | Keywords Studios |
Sean Chen | CHT Translator | Keywords Studios |
Eugenia Chen | CHT Translator | Keywords Studios |
Leonard Liou | CHT Translator | Keywords Studios |
Anna-Lena Matthias | DE Project Manager | Synthesis Deutschland - A Keywords Studio |
Niklas Horn | DE Translation | Keywords Studios |
Stephan Freundorfer | DE Translation | Keywords Studios |
Ulrich Onken | DE Translation | Keywords Studios |
Nick Quaintmere | English UK reviewer | Keywords Studios |
María José Vecino Puerto | ES Reviewer | Keywords Studios Spain |
Abel Funcia Santaella | ES Translator | Keywords Studios Spain |
Cristina Bracho Carrillo | ES Translator | Keywords Studios Spain |
Benjamin Pheline | FR Reviewer | Keywords Studios |
Anthony Fragoso | FR Reviewer | Keywords Studios |
Marie Pierrine ABD EL KADER | FR Translator | Keywords Studios |
Simone Rivello | IT Reviewer | Keywords Studios |
Daniele Tamagni | IT Translator | Keywords Studios |
Andrea Maderna | IT Translator | Keywords Studios |
Hiroshi Moroi | JA Reviewer | Keywords Studios |
Ryosuke Imade | JA Translator | Keywords Studios |
Chung Min Katayama | JA Translator | Keywords Studios |
Kyna Lee | KO Reviewer | Keywords Studios |
Yoonkeun Ji | KO Translator | Keywords Studios |
José Luis Estrada Delgado | LATAM Adapter | Keywords Studios Spain |
Mariana Steffen Prieto | LATAM Adapter | Keywords Studios Spain |
Dominik Napierala | PL Reviewer | Keywords Studios |
Gabriela Zielinska | PL Translator | Keywords Studios |
Adam Mieczynski | PL Translator | Keywords Studios |
Gabriela Janiszewska | PL Translator | Keywords Studios |
Joanna Niemirowska | PL Translator | Keywords Studios |
Davide Solbiati | Producer | Keywords Studios Italy |
Andrea Cattagni | Project Manager | Keywords Studios Italy |
Federica Giuffrida | Project Manager | Keywords Studios Italy |
Nuno Silvestre | PT Reviewer | Keywords Studios |
Daniel Marques | PT Translator | Keywords Studios |
Raquel Espada | PT Translator | Keywords Studios |
Jose Rodrigues | PT Translator | Keywords Studios |
Duarte Bras | PT Translator | Keywords Studios |
Aleksandr Borisov | RU Project Manager | Keywords Studios |
Daniel Timofeev | RU Reviewer | Keywords Studios |
Dmitry Veresenko | RU Translator | Keywords Studios |
Nikita Vavilov | RU Translator | Keywords Studios |
Micaela Burlet | Translation PM | Keywords Studios Spain |
Sergi Escrivà Morant | Translation PM | Keywords Studios Spain |
Belén Heras Albares | Translation PM | Keywords Studios Spain |
September Update
Gabriel Abdala | Character Artist |
Loke Ahlstedt | Character Artist |
Jaqub Ajmal | Global Community Manager |
Martin Allers | Junior Technical Artist |
Kevin Alonso | Junior Prop Artist |
Eduardo do Amaral | Lead Outsourcing |
Jan Andresen | Senior UX Designer |
Fredrik Appelholm | Junior Prop Artist |
Samir Arabi-Eter | Live Production Coordinator |
Anniken Arfvidsson | Technical Artist |
Sri Harsha Arakatavemula | Junior DevOps Engineer |
Tobias Arréhn | Senior UI Designer |
Christine Arve | Writer |
Mikael Avandal | Network Technician |
Emil Axelsson | Junior Programmer |
Selma Baker | Release Manager |
Vince Ball | Junior Data Scientist |
Ben Barker | User Research |
Nathalie Bartelius | Junior Concept Artist |
Anna Baryshnikova | Character Artist |
Daniel Beck | Lead Audio Designer |
Hannes Bensryd | Level Designer |
Jesper Bergman | Junior VFX Artist |
Henrik Bohman Jertfelt | Lead Creative Services |
Pablo Botia | Character Artist |
Jacob Brodin | Junior Animator |
Peter Bursell | Facilities Coordinator |
Charlotta Bävholm | Junior Character Artist |
Jesper Börjesson | Junior Level Designer |
Jacob Canbäck | Junior Programmer |
Stefanie Cederö | Junior Quality Analyst |
Ravahere Chansin | Content Marketing Strategist |
Marguerite Chantal | Lighting Artist |
Ivaylo Chavdarov | Senior Financial Manager |
Johanna Clarin | Talent Acquisition Partner |
Rodrigo Cortes | Studio Art Director |
Natalia Cyluk | Global Brand Manager |
Lucas Geremias | Narrative Designer |
Niklas Dahlberg | IT Manager |
Mikael Dahlström | Producer |
Anna Danyk | Senior Quality Analys |
Alona Danylova | Senior Mocap Technician |
Mikael Davidsson | Machine Learning Engineer |
Laurine Deschamps | Marketing Specialist |
Robin Doeleman | Engine Architect |
Simon Due | Player Support Manager |
Alex Dumitrache | Lead Quality Analyst |
VisarDyla | Social Content Creator |
ChristoferEricson | Security Engineer |
Robin Ericsson | Junior Programmer |
Jonas Eriks | Senior Graphic Designer |
Anders Eriksson | Technical Project Manager |
Emil Eriksson | Lead UI |
Tobias Erlandsson | Lead Programmer |
Andreas Espinoza | Lead User Researcher |
Sergei Fedorov | Trailer Artist |
Johan Flood | Lead Technical Artist |
Jesper Fransson | Atlassian Engineer |
Joakim Fridlund | Animator |
Jeremy Godefroid | Senior UI Designer |
Peter Gornstein | Art Director (Creative Services) |
Claas Grimm | Chief Financial Officer |
Christopher Gullberg Brady | Junior Programmer |
Gregor Gullwi | Senior Programmer |
Agnes Hagström | Junior Environment Artist |
Axel Hammer | Junior Quality Analyst |
Max Hemby | Lead Site Reliability Engineer |
Eric Hildebrand | Programmer |
Alexander Hofman | Project Manager |
Simon Holm List | Audio Director |
Anders Holmquist | Chief Technology Officer |
Ermin Hrkalovic | Senior Programmer |
Craig Hubbard | Game Director |
Emma Hugin | Junior Character Artist |
Martin Hultberg | IP & Communications Director |
Malin Hägglöf | Talent Acquisition Partner |
Robin Jacobsen | Gameplay Programmer |
Magnus Jakobsson | Senior Animator |
Dennis Jensen | Technical Artist |
Adam Johansson | Photogrammetry Artist |
Anna Jönsson | Junior Concept Artist |
Anna Kahlin | HR Specialist |
Filip Karlsson | Senior Gameplay Programmer |
Fredrik Karlsson | E-Commerce Store Specialist |
Timothy Karlsson | UI Artist |
William Karlsson | Game Designer |
Vykintas Kazdailis | Senior Animator |
Shamine King | Senior Concept Artist |
Kseniia Kochetova | Concept Artist |
Fer Kitsawat | Concept Art Intern |
Jacob Kroon | Junior Character Artist |
Johan Kroon | HR Business Partner |
Rachelle Lacharité | Communications Manager |
Amanda Larsson Westerdahl | Character Artist |
Alexander Laurell | Audio Designer |
Kervin Lei Tran | Senior Video Artist |
Olivier Letellier | Lead Animator |
Nils Lind | Set Up Technician |
Daniel Lindberg | Lead Level Designer |
Torben Lindström | Concept Artist |
Robin Lorentzen | Prop Artist |
Mikael Lundgren | Senior Programmer |
Mattias Lundgren Andersson | Audio Programmer |
Henrik Lundqvist | Junior IT System Admin |
Janne Lundqvist | Production Director |
Marcus Magnusson | General Counsel |
Petter Mannerfelt | Creative Director |
Lewis Manalo | Senior Narrative Lore Master |
Oscar Maris | Junior Game Designer |
Nina Marnevall | HR Manager |
Simon Martinsson | Junior Cinematic Artist |
Benjamin Maunoury | Quality Analyst |
Tara McGivern | Associate Producer |
Elinor Meijer | Communications Coordinator |
Jorge Mercado | Motion Capture Operator |
Roman Mindek | Lead Artist |
Dino Miralem | Production Director |
Keith Moriarty | Lead Online Programmer |
Robert Moticeac | Office Coordinator |
Daniel Muñoz | Video Artist |
Björn Månsson | Lead Prop Artist |
Oskar Möller | Lead Environment Artist |
Anton Nilsson | Website Content Specialist |
Erik Nilsson | Art Director |
Matteo Nobis Sandén | Senior Environment Artist |
Oliver Nyholm | Programmer |
Daniel Nykvist | IT Support Engineer |
Petter Näslund | Performance Marketing Specialist |
Jennika Ojala | Junior Environment Artist |
Antti Ojutkangas | Product Marketing Manager |
Femi Oladele | Site Reliability Engineer |
Hampus Olsson | Release Manager |
Motiejus Ovsianikas | Associate Producer |
Erik Paldanius | Programmer |
Carl Palm | Level Designer |
Erik Palm | Junior IT Support Engineer |
Ian Pearce | Senior Photogrammetry Artist |
André Persson | Marketing Director |
Anton Petersson | Character Artist |
Martin Petersson | Infrastructure Engineer |
Johan Pfannenstill | Chief Operating Officer |
Chris Pons | Game Systems Architect |
Florian Puertolas | Environment Artist |
Iryna Radchenko | Character Artist |
Jocelin Ramirez | Senior Graphic Designer |
Oliver Rankloo | Assoiciate Game Director |
Danial Rashidi | Lead Technical Artist |
Joel Rayner | Technical Artist |
Carl Regårdh | Lead Data Scientist |
Anna Reilly | Event Coordinator |
Krystof Riha | DevOps Engineer |
Stephen Rodriguez | Senior DevOps Engineer |
Åsa Roos | Senior UX Designer |
Marcus Rosengren | Senior Game Designer |
Simon Rosental | E-Commerce Store Specialist |
Christopher Rudberg | Site Reliability Engineer |
Fredrik Rundqvist | Chief Executive Officer |
Peter Ryde | Senior Level Designer |
Alfons Sahlberg | Junior Animator |
Gabriel Salmi | Lead Programmer |
Natalia Samatios | Localization Quality Coordinator |
Tom Sandvik | Prop Artist |
Leon San José Larsson | Community & Support Specialist |
Vendela Schönberg | Video Communications Specialist |
Daniel Seidel | Programmer |
David Sirland | Live Product Director |
Anton Sjöholm | Junior UI Artist |
Camilla Sköldeborn | Office Manager |
Martyna Sliwa | Quality Analyst |
Josefin Slorafoss | Talent Acquisition Manager |
Tumi Snorrason | Progression Designer |
Alla Sokolova | Office Administrator |
Bryan Sola | Marketing Illustrator |
Tobias Solem | Community Developer |
Felicia Spångberg | Junior Technical Artist |
Sophie Stakston | HR Director |
Marcus Stein | Programmer |
Gustav Stigenius | Lead Game Design |
Alexander Strandberg | Production Director |
Christoffer Strauss | Senior Business Analyst |
Mia Strøm | Junior Environment Artist |
Daniel Svahn | Environment Artist |
Edvard Svensson | Associate Art Lead |
Dan Sörensen | Senior UI Designer |
Aron Tinz | Technical Animation Intern |
Carla Toledo | Purchasing Specialist |
Camilla Tomasson | Project Coordinator |
Vale Tosthage | VFX Intern |
Jakob Törmä | Senior Programmer |
Tetiana Vorobiei | Character Artist |
Huy Vu | Controller |
Victor Vuorijärvi | Quality Analyst Intern |
Anna Wahlström | General Manager |
Andreas Walther | Business Development Director |
Andreas Wei Markehed | Communications Specialist |
Annette Wendel | Level Designer |
Edvin Wendén | Environment Artist |
Harald Wergeland | Junior Programmer |
Oscar Westlundh | Sales Analyst |
Alexander Wiberg | Quality Analyst |
Tomasz Wieczorkowski | Senior Photogrammetry Artist |
Stefan Wiesel-Elias | HR Business Partner |
Martin Wikner | Lead Writer |
Charlotte Wilhelmsson | Talent Sourcer |
Jesper Willumsen | Senior Cinematic Artist |
Andreas Winther Sorman | Junior Programmer |
Nils Wolf | Outsourcing Coordinator |
Therese Yllner | Talent Acquisition Partner |
Caterina Zamai | Character Artist |
Marium Zulfiqar | Software Project Manager |
Nicklas Öberg | Producer |
Marcus Östergren Göransson | Programmer |
Jonas Östling | Senior Cinematics Artist |
Summer Update
Sharkmob Team | |
---|---|
Gabriel Abdala | Character Artist |
Loke Ahlstedt | Character Artist |
Jaqub Ajmal | Global Community Manager |
Martin Allers | Junior Technical Artist |
Kevin Alonso | Junior Prop Artist |
Eduardo do Amaral | Lead Outsourcing |
Jan Andresen | Senior UX Designer |
Fredrik Appelholm | Junior Prop Artist |
Samir Arabi-Eter | Live Production Coordinator |
Anniken Arfvidsson | Technical Artist |
Sri Harsha Arakatavemula | Junior DevOps Engineer |
Tobias Arréhn | Senior UI Designer |
Christine Arve | Writer |
Mikael Avandal | Network Technician |
Emil Axelsson | Junior Programmer |
Selma Baker | Release Manager |
Vince Ball | Junior Data Scientist |
Ben Barker | User Research |
Nathalie Bartelius | Junior Concept Artist |
Anna Baryshnikova | Character Artist |
Daniel Beck | Lead Audio Designer |
Hannes Bensryd | Level Designer |
Jesper Bergman | Junior VFX Artist |
Henrik Bohman Jertfelt | Lead Creative Services |
Pablo Botia | Character Artist |
Jacob Brodin | Junior Animator |
Peter Bursell | Facilities Coordinator |
Charlotta Bävholm | Junior Character Artist |
Jesper Börjesson | Junior Level Designer |
Jacob Canbäck | Junior Programmer |
Stefanie Cederö | Junior Quality Analyst |
Ravahere Chansin | Content Marketing Strategist |
Marguerite Chantal | Lighting Artist |
Ivaylo Chavdarov | Senior Financial Manager |
Johanna Clarin | Talent Acquisition Partner |
Rodrigo Cortes | Studio Art Director |
Natalia Cyluk | Global Brand Manager |
Lucas Geremias | Narrative Designer |
Niklas Dahlberg | IT Manager |
Mikael Dahlström | Producer |
Anna Danyk | Senior Quality Analys |
Alona Danylova | Senior Mocap Technician |
Mikael Davidsson | Machine Learning Engineer |
Laurine Deschamps | Marketing Specialist |
Robin Doeleman | Engine Architect |
Simon Due | Player Support Manager |
Alex Dumitrache | Lead Quality Analyst |
Visar Dyla | Social Content Creator |
Christofer Ericson | Security Engineer |
Robin Ericsson | Junior Programmer |
Jonas Eriks | Senior Graphic Designer |
Emil Eriksson | Lead UI |
Tobias Erlandsson | Lead Programmer |
Andreas Espinoza | Lead User Researcher |
Sergei Fedorov | Trailer Artist |
Jesper Fransson | Atlassian Engineer |
Joakim Fridlund | Animator |
Jeremy Godefroid | Senior UI Designer |
Peter Gornstein | Art Director (Creative Services) |
Claas Grimm | Chief Financial Officer |
Christopher Gullberg Brady | Junior Programmer |
Gregor Gullwi | Senior Programmer |
Agnes Hagström | Junior Environment Artist |
Axel Hammer | Junior Quality Analyst |
Max Hemby | Lead Site Reliability Engineer |
Eric Hildebrand | Programmer |
Alexander Hofman | Project Manager |
Simon Holm List | Audio Director |
Anders Holmquist | Chief Technology Officer |
Ermin Hrkalovic | Senior Programmer |
Craig Hubbard | Game Director |
Emma Hugin | Junior Character Artist |
Martin Hultberg | IP & Communications Director |
Malin Hägglöf | Talent Acquisition Partner |
Robin Jacobsen | Gameplay Programmer |
Magnus Jakobsson | Senior Animator |
Dennis Jensen | Technical Artist |
Adam Johansson | Photogrammetry Artist |
Anna Jönsson | Junior Concept Artist |
Anna Kahlin | HR Specialist |
Filip Karlsson | Senior Gameplay Programmer |
Fredrik Karlsson | E-Commerce Store Specialist |
Timothy Karlsson | UI Artist |
William Karlsson | Game Designer |
Vykintas Kazdailis | Senior Animator |
Shamine King | Senior Concept Artist |
Kseniia Kochetova | Concept Artist |
Fer Kitsawat | Concept Art Intern |
Jacob Kroon | Junior Character Artist |
Johan Kroon | HR Business Partner |
Rachelle Lacharité | Communications Manager |
Amanda Larsson Westerdahl | Character Artist |
Alexander Laurell | Audio Designer |
Kervin Lei Tran | Senior Video Artist |
Olivier Letellier | Lead Animator |
Nils Lind | Set Up Technician |
Daniel Lindberg | Lead Level Designer |
Torben Lindström | Concept Artist |
Robin Lorentzen | Prop Artist |
Mikael Lundgren | Senior Programmer |
Mattias Lundgren Andersson | Audio Programmer |
Henrik Lundqvist | Junior IT System Admin |
Janne Lundqvist | Production Director |
Marcus Magnusson | General Counsel |
Petter Mannerfelt | Creative Director |
Lewis Manalo | Senior Narrative Lore Master |
Oscar Maris | Junior Game Designer |
Nina Marnevall | HR Manager |
Simon Martinsson | Junior Cinematic Artist |
Benjamin Maunoury | Quality Analyst |
Tara McGivern | Associate Producer |
Elinor Meijer | Communications Coordinator |
Jorge Mercado | Motion Capture Operator |
Roman Mindek | Lead Artist |
Dino Miralem | Production Director |
Keith Moriarty | Lead Online Programmer |
Robert Moticeac | Office Coordinator |
Daniel Muñoz | Video Artist |
Björn Månsson | Lead Prop Artist |
Oskar Möller | Lead Environment Artist |
Erik Nilsson | Art Director |
Matteo Nobis Sandén | Senior Environment Artist |
Oliver Nyholm | Programmer |
Daniel Nykvist | IT Support Engineer |
Petter Näslund | Performance Marketing Specialist |
Jennika Ojala | Junior Environment Artist |
Antti Ojutkangas | Product Marketing Manager |
Femi Oladele | Site Reliability Engineer |
Hampus Olsson | Release Manager |
Motiejus Ovsianikas | Associate Producer |
Erik Paldanius | Programmer |
Carl Palm | Level Designer |
Erik Palm | Junior IT Support Engineer |
Ian Pearce | Senior Photogrammetry Artist |
André Persson | Marketing Director |
Anton Petersson | Character Artist |
Martin Petersson | Infrastructure Engineer |
Johan Pfannenstill | Chief Operating Officer |
Chris Pons | Game Systems Architect |
Florian Puertolas | Environment Artist |
Iryna Radchenko | Character Artist |
Jocelin Ramirez | Senior Graphic Designer |
Oliver Rankloo | Assoiciate Game Director |
Danial Rashidi | Lead Technical Artist |
Joel Rayner | Technical Artist |
Carl Regårdh | Lead Data Scientist |
Anna Reilly | Event Coordinator |
Krystof Riha | DevOps Engineer |
Stephen Rodriguez | Senior DevOps Engineer |
Åsa Roos | Senior UX Designer |
Marcus Rosengren | Senior Game Designer |
Simon Rosental | E-Commerce Store Specialist |
Christopher Rudberg | Site Reliability Engineer |
Fredrik Rundqvist | Chief Executive Officer |
Peter Ryde | Senior Level Designer |
Alfons Sahlberg | Junior Animator |
Gabriel Salmi | Lead Programmer |
Natalia Samatios | Localization Quality Coordinator |
Tom Sandvik | Prop Artist |
Vendela Schönberg | Video Communications Specialist |
Daniel Seidel | Programmer |
David Sirland | Live Product Director |
Anton Sjöholm | Junior UI Artist |
Camilla Sköldeborn | Office Manager |
Martyna Sliwa | Quality Analyst |
Josefin Slorafoss | Talent Acquisition Manager |
Tumi Snorrason | Progression Designer |
Alla Sokolova | Office Administrator |
Bryan Sola | Marketing Illustrator |
Tobias Solem | Community Developer |
Felicia Spångberg | Junior Technical Artist |
Sophie Stakston | HR Director |
Marcus Stein | Programmer |
Gustav Stigenius | Lead Game Design |
Christoffer Strauss | Senior Business Analyst |
Mia Strøm | Junior Environment Artist |
Daniel Svahn | Environment Artist |
Edvard Svensson | Associate Art Lead |
Dan Sörensen | Senior UI Designer |
Aron Tinz | Technical Animation Intern |
Carla Toledo | Purchasing Specialist |
Camilla Tomasson | Project Coordinator |
Jakob Törmä | Senior Programmer |
Tetiana Vorobiei | Character Artist |
Huy Vu | Controller |
Anna Wahlström | General Manager |
Andreas Walther | Business Development Director |
Andreas Wei Markehed | Communications Specialist |
Annette Wendel | Level Designer |
Edvin Wendén | Environment Artist |
Harald Wergeland | Junior Programmer |
Oscar Westlundh | Sales Analyst |
Alexander Wiberg | Quality Analyst |
Tomasz Wieczorkowski | Senior Photogrammetry Artist |
Stefan Wiesel-Elias | HR Business Partner |
Martin Wikner | Lead Writer |
Charlotte Wilhelmsson | Talent Sourcer |
Jesper Willumsen | Senior Cinematic Artist |
Andreas Winther Sorman | Junior Programmer |
Nils Wolf | Outsourcing Coordinator |
Therese Yllner | Talent Acquisition Partner |
Caterina Zamai | Character Artist |
Marium Zulfiqar | Software Project Manager |
Nicklas Öberg | Producer |
Marcus Östergren Göransson | Programmer |
Jonas Östling | Senior Cinematics Artist |
Season 1
Sharkmob Team | |
---|---|
Gabriel Abdala | Character Artist |
Loke Ahlstedt | Character Artist |
Jaqub Ajmal | Global Community Manager |
Martin Allers | Junior Technical Artist |
Kevin Alonso | Junior Prop Artist |
Eduardo do Amaral | Lead Outsourcing |
Jan Andresen | Senior UX Designer |
Fredrik Appelholm | Junior Prop Artist |
Samir Arabi-Eter | Live Production Coordinator |
Anniken Arfvidsson | Technical Artist |
Tobias Arréhn | Senior UI Designer |
Christine Arve | Writer |
Mikael Avandal | Network Technician |
Emil Axelsson | Junior Programmer |
Selma Baker | Release Manager |
Adrian Banninga | Art Director (Creative Services) |
Ben Barker | User Research |
Nathalie Bartelius | Junior Concept Artist |
Daniel Beck | Lead Audio Designer |
Hannes Bensryd | Junior Level Designer |
Jesper Bergman | Junior VFX Artist |
Henrik Bohman Jertfelt | Lead Creative Services |
Jacob Brodin | Junior Animator |
Peter Bursell | Facilities Coordinator |
Charlotta Bävholm | Junior Character Artist |
Johannes Böhm | Lead Environment Artist |
Jesper Börjesson | Junior Level Designer |
Jacob Canbäck | Junior Programmer |
Stefanie Cederö | Junior Quality Analyst |
Ravahere Chansin | Content Marketing Strategist |
Marguerite Chantal | Lighting Artist |
Ivaylo Chavdarov | Senior Financial Controller |
Johanna Clarin | Talent Acquisition Partner |
Loic Claveau | Head of Player Relations |
Rodrigo Cortes | Studio Art Director |
Natalia Cyluk | Global Brand Manager |
Lucas Geremias | Narrative Designer |
Niklas Dahlberg | IT Manager |
Mikael Dahlström | Feature Producer |
Alona Danylova | Senior Mocap Technician |
Mikael Davidsson | Machine Learning Engineer |
Laurine Deschamps | Marketing Specialist |
Robin Doeleman | Engine Architect |
Simon Due | Player Support Manager |
Alex Dumitrache | Lead Quality Analyst |
Visar Dyla | Social Content Creator |
Christofer Ericson | Security Engineer |
Mattias Erichsén | Senior Infrastructure Engineer |
Robin Ericsson | Junior Programmer |
Jonas Eriks | Senior Graphic Designer |
Emil Eriksson | Lead UI |
Tobias Erlandsson | Lead Programmer |
Valeriia Ermakova | Junior Quality Analyst |
Andreas Espinoza | Senior User Research Manager |
Jesper Fransson | Atlassian Engineer |
Joakim Fridlund | Animator |
Michael Gencel | DevOps Engineer |
Jeremy Godefroid | Senior UI Designer |
Tudor Gogan | Game Designer |
Claas Grimm | Chief Financial Officer |
Christopher Gullberg Brady | Junior Programmer |
Gregor Gullwi | Senior Programmer |
Agnes Hagström | Junior Environment Artist |
Niklas Hansson | Environment Artist |
Axel Hammer | Junior Quality Analyst |
Jan Harasym | Expert Online Infrastructure Engineer |
Max Hemby | Lead Site Reliability Engineer |
Eric Hildebrand | Junior Programmer |
Carl Hiselius | Programmer |
Alexander Hofman | Project Manager |
Simon Holm List | Audio Director |
Anders Holmquist | Chief Technology Officer |
Ermin Hrkalovic | Senior Programmer |
Craig Hubbard | Game Director |
Emma Hugin | Junior Character Artist |
Martin Hultberg | IP & Communications Director |
Malin Hägglöf | Talent Acquisition Partner |
Robin Jacobsen | Gameplay Programmer |
Magnus Jakobsson | Senior Animator |
Kelvin Janson | Art Manager (London) |
Dennis Jensen | Technical Artist |
Adam Johansson | Photogrammetry Artist |
Anna Jönsson | Concept Artist |
Filip Karlsson | Senior Gameplay Programmer |
Fredrik Karlsson | E-Commerce Store Specialist |
Timothy Karlsson | Junior UI Artist |
William Karlsson | Game Designer |
Vykintas Kazdailis | Senior Animator |
Shamine King | Senior Concept Artist |
Alice Kiosev | Environment Artist |
Fer Kitsawat | Concept Art Intern |
Jacob Kroon | Junior Character Artist |
Johan Kroon | HR Business Partner |
Rachelle Lacharité | Communications Manager |
Amanda Larsson Westerdahl | Junior Character Artist |
Alexander Laurell | Junior Audio Designer |
Kervin Lei Tran | Video Artist |
Erik Leiram | Level Designer |
Olivier Letellier | Lead Animator |
Jon Lilja | Senior Online Programmer |
Nils Lind | Senior Environment Artist |
Daniel Lindberg | Lead Level Designer |
Torben Lindström | Concept Artist |
Robin Lorentzen | Prop Artist |
Mikael Lundgren | Senior Programmer |
Mattias Lundgren Andersson | Junior Technical Audio Designer |
Henrik Lundqvist | IT Operations |
Janne Lundqvist | Production Director |
Marcus Magnusson | General Counsel |
Petter Mannerfelt | Creative Director |
Lewis Manalo | Senior Narrative Lore Master |
Oscar Maris | Junior Game Designer |
Nina Marnevall | HR Business Partner |
Simon Martinsson | Junior Cinematic Artist |
Benjamin Maunoury | Quality Analyst |
Tara McGivern | Associate Producer |
Jorge Mercado | Motion Capture Operator |
Roman Mindek | Lead Artist |
Dino Miralem | Live Operations Director |
Keith Moriarty | Lead Online Programmer |
Robert Moticeac | Office Coordinator |
Daniel Muñoz | Video Artist |
Björn Månsson | Lead Prop Artist |
Joakim Månsson | Senior Texture Artist |
Oskar Möller | Lead Environment Artist |
Olof Naessén | Lead Programmer |
Erik Nilsson | Art Director |
Kevin Nilsson | Junior Quality Analyst |
Matteo Nobis Sandén | Senior Environment Artist |
Joakim Norman | Senior UI Designer |
Adam Nygren | Junior Character Artist |
Oliver Nyholm | Junior Programmer |
Daniel Nykvist | IT Operations |
Petter Näslund | Performance Marketing Specialist |
Jennika Ojala | Environment Artist Intern |
Antti Ojutkangas | Product Marketing Manager |
Femi Oladele | Infrastructure Engineer (LiveOps) |
Hampus Olsson | Associate Lead Quality Analyst |
Motiejus Ovsianikas | Art Quality Coordinator |
Erik Paldanius | Programmer |
Carl Palm | Junior Level Designer |
Erik Palm | Junior IT Support Engineer |
Ian Pearce | Senior Photogrammetry Artist |
André Persson | Marketing Director |
Anton Petersson | Character Artist |
Martin Petersson | Infrastructure Engineer (LiveOps) |
Johan Pfannenstill | Chief Operating Officer |
Chris Pons | Game Systems Architect |
Viktor Pramberg | Junior Technical Artist |
Jocelin Ramirez | Senior Graphic Designer |
Oliver Rankloo | Assoiciate Game Director |
Danial Rashidi | Lead Technical Artist |
Joel Rayner | Junior Technical Artist |
Carl Regårdh | Lead Data Scientist |
Krystof Riha | DevOps Engineer |
Stephen Rodriguez | Senior DevOps Engineer |
Åsa Roos | Senior UX Designer |
Marcus Rosengren | Senior Game Designer |
Simon Rosental | E-Commerce Store Specialist |
Fredrik Rundqvist | Chief Executive Officer |
Peter Ryde | Senior Level Designer |
Alfons Sahlberg | Junior Animator |
Gabriel Salmi | Lead Programmer |
Natalia Samatios | Localization Quality Coordinator |
Tom Sandvik | Junior Prop Artist |
Vendela Schönberg | Video Communications Specialist |
Daniel Seidel | Programmer |
David Sirland | Producer |
Anton Sjöholm | Junior UI Artist |
Camilla Sköldeborn | Office Manager |
Martyna Sliwa | Quality Analyst |
Josefin Slorafoss | Talent Acquisition Manager |
Tumi Snorrason | Progression Designer |
Alla Sokolova | Office Administrator |
Bryan Sola | Marketing Illustrator |
Felicia Spångberg | Junior Technical Artist |
Sophie Stakston | HR Director |
Marcus Stein | Programmer |
Didrik Stevensson | Senior Site Reliability Engineer |
Gustav Stigenius | Lead Game Design |
Christoffer Strauss | Senior Business Analyst |
Mia Strøm | Junior Environment Artist |
Marcin Styszewski | Senior DevOps Engineer |
Daniel Svahn | Environment Artist |
Edvard Svensson | Associate Art Lead |
Carla Toledo | Purchasing Specialist |
Camilla Tomasson | Project Coordinator |
Jakob Törmä | Programmer |
Huy Vu | Junior Controller |
Anna Wahlström | General Manager |
Andreas Walther | Business Development Director |
Andreas Wei Markehed | Communications Specialist |
Annette Wendel | Level Designer |
Edvin Wendén | Environment Artist |
Harald Wergeland | Junior Programmer |
Oscar Westlundh | Sales Analyst |
Alexander Wiberg | Quality Analyst |
Tomasz Wieczorkowski | Senior Photogrammetry Artist |
Stefan Wiesel-Elias | HR Business Partner |
Martin Wikner | Lead Writer |
Charlotte Wilhelmsson | Talent Sourcer |
Jesper Willumsen | Senior Cinematic Artist |
Jess Winter | Senior Programmer |
Andreas Winther Sorman | Junior Programmer |
Nils Wolf | Outsourcing Coordinator |
Therese Yllner | Talent Acquisition Partner |
Caterina Zamai | Character Artist |
Marium Zulfiqar | Software Project Manager |
Astrid Åkesson | Junior Character Artist |
Nicklas Öberg | Content Producer |
Marcus Östergren Göransson | Programmer |
Jonas Östling | Senior Cinematics Artist |
Production Babies | |
Lucas Gimeno | |
Ermin Grimm | |
Henry Palm | |
Elvira Tydesjö-Hansson | |
D3T Ltd, a Keywords Studio | |
Louise Andrew | Head of Art |
Richard Badger | Head of Studio |
Scott Bevin | Lead Programmer |
Eleanor Biggin | Associate Artist |
Daniel Bishop | Associate Tester |
Ben Burns | Animator |
Russell Cargill | Senior Programmer |
Elliott Clarke | Associate Programmer |
Mike Cox | Head of Production |
Jonathan Davies | QA Manager |
Arno De Keukelaere | Associate Programmer |
Adam Faiers | Programmer |
Heather Fraser | Producer |
Kelsey Fulton | Associate Tester |
Melissa Gaskell | Lead Technical Artist |
Daniel Gómez-Casañ | Associate Programmer |
Craig Grounsell | Lead Programmer/ Senior Programmer |
Tamsyn Hastings | Producer |
Jon Hudson | QA Tester |
Rachael Jones | QA Lead |
Marek Kočvara | Programming Intern |
Riccardo Loggini | Graphics Programmer |
Eva Lynch | Artist |
Rebecca Marshall | Associate Technical Artist |
Diana McRae | Associate Designer |
Dave Merriman | Lead Programmer/ Principle Engineer |
Alex Milne | Technical Animator |
Josh Mitchell | Associate Tester |
Philip Owen | Head of Engineering |
Jack Parnell | Associate Programmer |
Zack Pearce | Lead QA Tester |
Stuart Pentelow | Associate Programmer |
Jason Platt | Senior QA Tester |
Stephen Powell | Development Director |
Simon Rybicki | Associate Programmer |
Hal Sandbach | Head of Design |
Benjamin Sparrow | Concept Artist |
Woody Stables | Senior Artist |
Laura Templeton | UI Artist |
Finn Truman | Programmer |
Chris Walter | Senior Producer |
Jerome Walton | QA Tester |
Peter Yates | Designer |
Coconut Lizard, a Keywords Studio | |
Lee Clark | Technical Director |
Nequinox Studios Ltd | |
Paul Tankard | Principal Programmer |
Brad Ellis | Senior Programmer |
Tom Seddon | Principal Programmer |
Hannah Williamson | Producer |
Matt Knott | Development Director |
VR3D.CZ | |
Libor Tělupil | 3D scanning specialist |
House of Test | |
Carin Cedergren | Senior Quality Analyst |
Lukas Mathiasson | Senior Quality Analyst |
System Verification | |
Simon Hjort | Quality Analyst |
Bombayworks | |
Elias Kukkola Settervik | Illustrator |
Jakob Koc | UI Consultant |
13|37 | |
Niklas Dahlman | Senior Backend Programmer |
Nexer | |
Martin Persson | Senior Cloud Engineer |
Forbytes | |
Liubomyr Chatoryiskyi | Senior Front-End Developer |
Volodymyr Yakymiv | System Architect |
Roman Grushetskyi | Senior Software Engineer |
Liquid Violet, a Keywords Studio | |
Sergio Massabò | VO Producer |
Mark Healy | VO Director |
Hannah McCarthy | Casting Producer |
Filip Ženíšek | Additional Casting and VO Director (Prague) |
Max Muller | Sound Engineer |
Jon Youseman | Sound Engineer |
Charlie Thomas | Sound Engineer |
Tomáš Paulas | Sound Engineer (Prague) |
Alyx Jones | Post Editor |
Leyton Rooney | Post Editor |
James Kirk | Post Editor |
Kevin Davey | Post Editor |
Michael Dunn | Technical Director |
Cast | |
Ben Crowe | Voice Actor (Kirill) |
Boris Hiestand | Voice Actor |
Branko Tomovic | Voice Actor |
Filip Ženíšek | Voice Actor |
George Taylor | Voice Actor |
Jiří Mádl | Voice Actor |
Kajsa Mohammar | Voice Actor (Maia) |
Klára Issová | Voice Actor |
Marek Oravec | Voice Actor |
Marek Vašut | Voice Actor |
Martina Šťastná | Voice Actor |
Michael Golab | Voice Actor |
Michal Holán | Voice Actor |
Nicholas Rowe | Voice Actor (Custos) |
Pavlína Dytrtová | Voice Actor |
Petr Gelnar | Voice Actor |
Shai Matheson | Voice Actor (Omnis) |
Terezie Taberyová | Voice Actor |
Vladimíra Krčková | Voice Actor |
Zbyšek Horák | Voice Actor |
Alec Newman | Voice Actor |
Zuzana Skalická | Voice Actor |
Assemble Technology Ltd | |
Ian Wilson | Managing Director |
Richard Crockford | Principal Programmer |
Redhot CG, A Keywords Studio | |
Daniel Staton | Studio Head |
Jie Zhang | Studio Head |
Leo Ling | Studio operation manager |
Alex You | Project Manager |
Annie Su | Project Manager |
Aluka Cao | Project Manager |
Kelli Shi | Project Manager |
Elfy Liu | Project Manager |
Biao Yue | Art Director |
Mingfeng Yu | Art Director |
Jingyuan Hong | Art Director |
Ukee Zhang | Art Director |
Tanvir Islam | Art Director |
Xiaochen Ji | Art Director |
Shaomin Tang | Art Director |
Biao Yue | Art Director |
Dechen Liu | Studio Animation Lead |
Shifu Zhang | Technical Animation Lead |
Yujiang Gou | Artist |
Yuanbo Guo | Artist |
Zhipeng Wang | Artist |
Yilong He | Artist |
Xinlin Zhang | Artist |
Yanan Zhang | Artist |
Baihao Yuan | Artist |
Haoran Xu | Artist |
Kexin Li | Artist |
Siming Zheng | Artist |
Jiajing Peng | Artist |
Wentao Deng | Artist |
kun wang | Artist |
diya yang | Artist |
you zhou | Artist |
xuewei cui | Artist |
xiufeng Wang | Artist |
zhongyan Wang | Artist |
hanze Liu | Artist |
xinpeng wang | Artist |
qiang Gao | Artist |
jinming Liu | Artist |
qinchong cheng | Artist |
xiaodan Zheng | Artist |
xinying Wang | Artist |
yao Yao | Artist |
qimu sun | Artist |
yongliang yu | Artist |
Zhen Cheng | Artist |
Duowen Wang | Artist |
Jiaxu Guo | Artist |
Chao Wang | Rigging Animator |
Kun Zhang | Rigging Animator |
Tencent WeTest | |
Yanqing Jing | General Manager of Tencent IEG QA Department |
Liang Fang | Director |
Ningning Gong | PM Lead |
Shiqing Zhang | Senior Project Manager |
Haiming Pan | Senior Project Manager |
Yan Fu | QA Manager |
Wensheng Cao | Tech Director |
Ulysses Graphics | |
Anatoliy Chechel | CEO |
Yuri Kompaneyets | COO |
Olga Trokhymovych | Senior Producer |
Iryna Kachkalda | Producer |
Yekaterina Zaikina | Lead 3D artist |
Eugene Petrov | Lead 3D artist |
Viktor Sumenko | Lead 3D artist |
Andrii Cherepin | Lead 3D artist |
Sergey Spashchenko | Lead 3D artist |
Maksym Manuilov | Lead 3D artist |
Andrii Krapivchenko | 3D artist |
Anna Lemeshko | 3D artist |
Dainis Novitskis | 3D artist |
Kateryna Harkusha | 3D artist |
Sergey Kotenko | 3D artist |
Sergey Borodin | 3D artist |
Oleksandr Pushkaruk | 3D artist |
Yaroslav Lohvinov | 3D artist |
Ivan Komarov | 3D artist |
Ivan Vasyleha | 3D artist |
Oleksandr Averkin | 3D artist |
Oleksandr Golub | 3D artist |
Natalia Pustovit | 3D artist |
Petro Nemyrivskyi | 3D artist |
Valerij Manekin | 3D artist |
Alexsandr Moiseenko | 3D artist |
Vitalii Semeniuk | 3D artist |
Yevgen Boiko | 3D artist |
Vasyl Bilous | 3D artist |
Mykyta Petrychenko | 3D artist |
Zheremi Andzembe | 3D artist |
Oleksii Korchyk | 3D artist |
Evheniia Nedzelska | 3D artist |
Tetiana Vorobiei | 3D artist |
Iryna Radchenko | 3D artist |
Illia Kalmykov | 3D artist |
Serghii Shatornyi | 3D artist |
Andrii Knyshevych | IT Director |
Oleksandr Hapon | System Engineer |
Artem Holniev | Technical Support Engineer |
Oleg Zhukovskyi | Technical artist |
Mood Visuals | |
Rasmus Berggreen | Art Director |
Jonas Springborg | Art Director |
Christopher Rabenhorst | Art Director |
Jesper Andersen | Concept Artist |
Simon Fetscher | Concept Artist |
Marta Grajper | Concept Artist |
Silas Amdi | Concept Artist |
Malte Blom Madsen | Concept Artist |
Olle Wedenmark | Concept Artist |
Scan Engine | |
Jade Schiff | Head of productions |
Xavier Pothron | Scan Lead |
Jordan Weisgerber | Modeler |
Léo Corvaisier | Modeler |
Jean-Marc Rulier | Modeler |
Eisko | |
Alexis CAILLET | Rigging Artist |
Marion HILLION | Rigging Artist |
Lorraine DESSERRE | Lead Rigging Artist |
Julien HOAREAU | Rigging Artist |
Marc MONSÇAVOIR | Rigging Artist |
Tencent Holdings Ltd | |
Steven Ma | Senior Vice President of Tencent |
Bo Wang | Vice President of Tencent |
Michelle Liu | Vice President of Tencent Games |
Eddie Chan | Head of Strategy Management & Operations |
Li Shen | Head of Technology |
Julien Bares | VGM of Global Publishing |
Pete Smith | Vice President of Partnerships |
Patrick Yuan | General Manager of CoDev Productions |
Winter Zhao | Former General Manager of Global Publishing |
Kiai Xu | General Manager of Global Publishing |
Stanley Sun | Head of Publishing Technology |
Tom O'Connor | Director - Studio Partnerships |
Jon Lawrence | Development Director - Studio Partnerships |
Edward Wang | Associate Director |
Stella Du | Associate Director |
Huibo Zhou | Associate Director |
Alvin Yao | Senior Game Designer |
Ted Cao | Senior Game Analyst |
Howard Feng | Game Operation Manager |
Fancy Fang | Game Operation Manager |
Clair Guo | Game Operation Manager |
Nicholas Hu | Senior Game Operation Manager |
Hefu Huang | Senior Game Operation Specialist |
Nico Dong | Senior Game Designer |
Edmund Wang | Senior Game Designer |
Lida Zhou | Senior Game Designer |
Lilian Zhang | Game Operation Manager |
Alexandra Peng | Project Manager |
Luca Pantaleo | Associate Producer |
Svenska Stuntgruppen | |
Seth Ericson | MoCap Stunt Coordinator |
Eos Karlsson | MoCap Stunt Performer |
Karin Floengård Jönsson | MoCap Stunt Performer |
Maria Rådman | MoCap Stunt Performer |
Nicklas Hansson | MoCap Stunt Performer |
Johan Lindqvist | MoCap Stunt Performer |
Johan Ranner | MoCap Stunt Assistant |
Istudios Visuals | |
Henrik Svilling | Creative Director |
Anton Johansson | Studio Manager |
Sofia Frennesson | Project Manager |
Andrés Rosas Hott | Creative Producer |
Viktor Johansson | Technical Director |
Johannes Othén | Video Manager |
Therese Eklöf | 3D artist |
Albert Ingvarsson | 3D artist |
Lars-Gunnar Thorell | 3D artist |
Martin Tonnesen | 3D artist |
Joel Brix | 3D artist |
Keywords Studio | |
Chris Bewick | FQA Regional Director |
Lukasz Blaszczak | FQA Manager |
Lukasz Szewczyk | FQA Manager |
Jakub Lipiec | FQA Project Manager |
Maciej Drej | FQA Project Lead |
Jacek Liberus | Associate FQA Lead |
Mikolaj Zelazny | Associate FQA Lead |
Patryk Kita | Associate FQA Lead |
Maciej Stelmaszyk | Associate FQA Lead |
Alex Schuncke | FQA Senior Tester |
Bartlomiej Gubala | FQA Senior Tester |
Magdalena Płoszaj-Kotynia | FQA Senior Tester |
Maksymilian Polk | FQA Senior Tester |
Mateusz Rechul | FQA Senior Tester |
Sebastian Mazur | FQA Senior Tester |
Stanislaw Skalski | FQA Senior Tester |
Adrian Duszak | FQA Tester |
Adrian Robakowski | FQA Tester |
Adrian Zielinski | FQA Tester |
Adrianna Kaszta | FQA Tester |
Aleksander Rudzki | FQA Tester |
Aleksander Zmarzly | FQA Tester |
Aleksandra Dziura | FQA Tester |
Andrzej Karbowniczek | FQA Tester |
Anton Kulyk | FQA Tester |
Arkadiusz Frys | FQA Tester |
Artur Olej | FQA Tester |
Bartlomiej Lietz | FQA Tester |
Bartlomiej Woszczyna | FQA Tester |
Bartosz Fabianczyk | FQA Tester |
Bartosz Jochemczyk | FQA Tester |
Bartosz Ziemonski | FQA Tester |
Damian Kmiecik | FQA Tester |
Daniel Damian | FQA Tester |
Daniel Kulinski | FQA Tester |
Dawid Gorzynski | FQA Tester |
Dawid Tanhojzer | FQA Tester |
Dawid Wrzosek | FQA Tester |
Dominik Przybylo | FQA Tester |
Dominik Rosa | FQA Tester |
Dominika Szweda | FQA Tester |
Edafe Gbelode | FQA Tester |
Edyta Albrecht | FQA Tester |
Elzbieta Hawelka | FQA Tester |
Filip Kocem | FQA Tester |
Filip Komorowski | FQA Tester |
Filip Musial | FQA Tester |
Filip Witecy | FQA Tester |
Grzegorz Pawelczyk | FQA Tester |
Hubert Makuch | FQA Tester |
Jakub Gegotek | FQA Tester |
Jakub Heisig | FQA Tester |
Jakub Kuznar | FQA Tester |
Jakub Lernacinski | FQA Tester |
Jan Pagiela | FQA Tester |
Jan Robocinski | FQA Tester |
Janusz Garleja | FQA Tester |
Jasmina Fiedorowicz | FQA Tester |
Joanna Strozyk | FQA Tester |
Jozef Slany | FQA Tester |
Sebastian Jazwa | FQA Tester |
Julia Kapes | FQA Tester |
Kacper Janoska | FQA Tester |
Kacper Piwowarski | FQA Tester |
Kacper Plonka | FQA Tester |
Kacper Radomski | FQA Tester |
Kaja Zbylut | FQA Tester |
Kajetan Malczewski | FQA Tester |
Kamil Drezek | FQA Tester |
Karol Gdowski | FQA Tester |
Karolina Krzyzowska | FQA Tester |
Klaudyna Raczka | FQA Tester |
Konstanty Bialek | FQA Tester |
Krystian Raczka | FQA Tester |
Krzysztof Wilk | FQA Tester |
Lukasz Skubek | FQA Tester |
Maksym Tarasiuk | FQA Tester |
Marcin Jaworski | FQA Tester |
Marcin Karbowniczek | FQA Tester |
Marcin Kruczek | FQA Tester |
Marcin Migula | FQA Tester |
Marcin Sobek | FQA Tester |
Marek Dzieciol | FQA Tester |
Mateusz Balawajder | FQA Tester |
Mateusz Cichon | FQA Tester |
Mateusz Kondziolka | FQA Tester |
Michael Foster | FQA Tester |
Michal Czarnynoga | FQA Tester |
Michal Kowalski | FQA Tester |
Michal Wypior | FQA Tester |
Nicole Ryzyk | FQA Tester |
Norbert Komendarski | FQA Tester |
Norbert Zagorski | FQA Tester |
Oskar Bochenek | FQA Tester |
Patryk Klysz | FQA Tester |
Patryk Sadowski | FQA Tester |
Paulina Ignaszewska | FQA Tester |
Piotr Grzadziel | FQA Tester |
Przemyslaw Kozik | FQA Tester |
Przemyslaw Siara | FQA Tester |
Radoslaw Fuchs | FQA Tester |
Radoslaw Krawczak | FQA Tester |
Radoslaw Wykusz | FQA Tester |
Rafal Bismor | FQA Tester |
Rafal Gabrys | FQA Tester |
Rafal Oleksik | FQA Tester |
Rafal Skorupa | FQA Tester |
Roksana Dymowska | FQA Tester |
Roksana Korocinska | FQA Tester |
Sabina Wiecha | FQA Tester |
Sebastian Stochmal | FQA Tester |
Szymon Baran | FQA Tester |
Tomasz Nowak | FQA Tester |
Wiktoria Trzewiczek | FQA Tester |
Wojciech Szafranski | FQA Tester |
Zuzanna Ozimek | FQA Tester |
Adrian Frankiewicz | FQA Tester |
Adrian Wilkiel | FQA Tester |
Andrzej Marklowski | FQA Tester |
Arkadiusz Bielecki | FQA Tester |
Arkadiusz Ptaszek | FQA Tester |
Artur Lechowski | FQA Tester |
Artur Piasecki | FQA Tester |
Bartlomiej Pielak | FQA Tester |
Borys Lis | FQA Tester |
Damian Hudzik | FQA Tester |
Damian Zgorski | FQA Tester |
Dawid Delimata | FQA Tester |
Eryk Cocek | FQA Tester |
Gabriel Wojciechowski | FQA Tester |
Igor Kaluza | FQA Tester |
Igor Pajkert | FQA Tester |
Jacek Kowalcze | FQA Tester |
Jakub Galicki | FQA Tester |
Jakub Kowal | FQA Tester |
Kacper Cmachowski | FQA Tester |
Kamil Lukaszewski | FQA Tester |
Kamil Mateja | FQA Tester |
Kamila Kremblewska | FQA Tester |
Klaudiusz Wilder | FQA Tester |
Krystian Czogala | FQA Tester |
Lukáš Vranák | FQA Project Lead |
Maciej Cygal | FQA Tester |
Magdalena Jakubowska | FQA Tester |
Mariusz Szulc | FQA Tester |
Mohat Shil | FQA Project Lead |
Osama Hussein | FQA Tester |
Piotr Duda | FQA Tester |
Piotr Szafranski | FQA Tester |
Rafal Skrzypczyk | FQA Tester |
Remigiusz Faber | FQA Tester |
Robert Muras | FQA Tester |
Aleksander Maciol | FQA Tester |
Aleksandra Lange | FQA Tester |
Artur Marcinkowski | FQA Tester |
Dawid Kabasinski | FQA Tester |
Dawid Kolaczuch | FQA Tester |
Jakub Pietrzykowski | FQA Tester |
Katarzyna Karaban | FQA Tester |
Malwina Lipian | FQA Tester |
Marta Chmielewska | FQA Tester |
Michal Andryssek | FQA Tester |
Piotr Herman | FQA Tester |
Piotr Paluch | FQA Tester |
Sebastian Zaremba | FQA Tester |
Stanislaw Stanek | FQA Tester |
Szymon Boron | FQA Tester |
Tomasz Przybyla | FQA Tester |
Tsimafei Zhurkevich | FQA Tester |
Wiktor Eirich | FQA Tester |
Wirginia Woznica | FQA Tester |
Marta Leksy | FQA Resourcing Specialist |
Natalia Lechnata | FQA Resourcing Specialist |
Marta Palandziuch | FQA Resourcing Specialist |
Michal Dyrda | LQA Manager |
Osvaldo Gonzalez | LQA Test Lead |
Kateryna Fomina | LQA Associate Test Lead |
Adam Kosak | LQA Tester |
Carla Ortega | LQA Tester |
Braydon Budde | LQA Tester |
Aleksandra Sroka | LQA Tester |
Wojciech Kass | LQA Tester |
Marta Sante | LQA Tester |
Maryna Puida | LQA Tester |
Tashiro Reon | LQA Tester |
Shih-Jie Dai | LQA Tester |
Xudong An | LQA Tester |
Ricardo Lauder | LQA Tester |
Nicolas Racines | LQA Tester |
Sacha Bignon | LQA Tester |
Suin Jang | LQA Tester |
Vanessa De Souza | LQA Tester |
Mathew Knappe | GBTN Coordinator |
Scott Smith | GBTN Coordinator |
Romain Aubrey | GBTN Coordinator |
Alexandre Obomsawin | GBTN Coordinator |
Ahmad Rahman | GBTN Project Manager |
Telmo Guevara | Technical QA Manager |
Roxanne Beriault | FQA Regional Director |
Robinson Lerisset | French Project Manager |
Marie-Pierrine Abd El Kader | French Linguist |
Marion Carpentier | French Linguist |
Valentin Borraccino | French Linguist |
Anthony Fragoso | French Linguist |
Anna-Lena Matthias | German Project Manager |
Evelyn Huber | German Project Manager |
Stephan Freundorfer | German Linguist |
Ulrich Onken | German Linguist |
Roland Strube | German Linguist |
Sonja Schiebelhut | German Linguist |
Sergi Escrivà | Spanish Project Manager |
Micaela Burlet | Spanish Project Manager |
Emma Santoyo | LATAM Project Manager |
Abel Funcia | Spanish Linguist |
Cristina Bracho | Spanish Linguist |
María José Vecino | Spanish Linguist |
Bea Pedroche | Spanish Linguist |
Mariana Steffen | Spanish Linguist |
Andrea Maderna | Italian Linguist |
Simone Rivello | Italian Linguist |
Bruno Gallo | Brazilian Project Manager |
Daniel Berbel | Brazilian Project Manager |
Heisy Padron | Brazilian Project Manager |
Rohanda Vermelhoù | Brazilian Project Manager |
Bárbara Coelho Melo | Brazilian Linguist |
Elisa Freitas | Brazilian Linguist |
Luíza Paiva | Brazilian Linguist |
Samantha Ovídio | Brazilian Linguist |
Daniel Gaieski | Brazilian Linguist |
Deborah Brock | Brazilian Linguist |
Fábio Sooner | Brazilian Linguist |
Nick Quaintmere | English (UK) Linguist |
Eduardo Zepeda | LATAM Post-Production Engineer |
Jorge Galaviz | LATAM Post-Production Engineer |
Angélica Cervantes | LATAM Audio QA |
Ilaria Bendazzi | Italian Artistic Director |
Paolo Lorenzino | Italian Audio Engineer |
Francesco Arcioni | Italian Audio Engineer |
MariaChiara Montagnari | Italian Audio QA Team |
Elena Centaro | Italian Audio QA Team |
Leandro Rainis | Brazilian Lead Project Manager |
Diego Diniz | Brazilian Project Manager |
Makson Lima | Brazilian Project Manager |
Marco Nepomuceno | Brazilian Director |
João Souza | Brazilian Audio Engineer |
Renato Hermeto | Brazilian Audio Engineer |
Rubens Scharlack | Brazilian Audio Engineer |
Vini Estefanuto | Brazilian Production |
Bruna Ravaglio | Brazilian Audio QA |
Ivo Kai | Brazilian Post-production |
Eduardo Miglioranci | Brazilian Post-production |
Natasha Kuroishi | Brazilian Post-production |
Takashi Enomoto | Japanese Audio Director |
Yoshinao Kano | Japanese Audio Director |
Masumi Yoshizawa | Japanese Audio Project Manager |
Yuna Miyagawa | Japanese Audio Project Manager |
Hirotaka Arai | Japanese Audio Support Coordinator |
Ryo Narigasawa | Japanese Audio Engineer |
Yuki Hiyama | Japanese Audio Engineer |
Toshiyuki Tamura | Japanese Audio QA |
Sylvain Agaesse | French actor (Custos) |
Olivier Cordina | French actor (Kirill) |
Xavier Couleau | French actor |
Jochen Haegele | French actor |
Maxime Hoareau | French actor |
Stephan Imparato | French actor (Omnis) |
Flora Kaprielian | French actor (Maia) |
Thierry Kazazian | French actor (Beast) |
Arthur Khong | German actor |
Jeremy martin | German actor |
Pascale Mompez | German actor |
Youna Noiret | German actor |
Guido Zimmermann | German actor (Omnis) |
Patrick Elias | German actor (Custos) |
Achim Buch | German actor (Kirill) |
Jannika Jira | German actor (Maia) |
Daniel Welbat | German actor (Beast) |
Berger Wolfgang | German actor |
Stein Flemming | German actor |
Topulos Christos | German actor |
Merbeth Alexander | German actor |
Hanse Markus | German actor |
Wöbs Nadine | German actor |
Dörr Cornelia | German actor |
Reimer Christian | German actor |
David Hernán | Spanish actor (Omnis) |
Jesús Maniega | Spanish actor (Custos) |
Nano Castro | Spanish actor (Kirill) |
Ana Richart | Spanish actor (Maia) |
Gabi Jiménez | Spanish actor (Beast) |
Alma Naranjo | Spanish actor |
Ãlvaro Ramos | Spanish actor |
Emma Cifuentes | Spanish actor |
Fernando de Luis | Spanish actor |
Fran Jiménez | Spanish actor |
Ismael Yagüe | Spanish actor |
Javier Lorca | Spanish actor |
Jordi Estupiñá | Spanish actor |
Sergio Gutiérrez Coto | LATAM actor (Custos) |
Carlo Vázquez | LATAM actor (Kirill) |
Marisol Romero | LATAM actor (Maia) |
Emilio Gallardo | LATAM actor (Omnis) |
Humberto Vélez | LATAM actor (Beast) |
Ale Delint | LATAM actor |
Alejandro Orozco | LATAM actor |
Gerardo García | LATAM actor |
Humberto Solórzano | LATAM actor |
Kerygma Flores | LATAM actor |
Marco Viloria | LATAM actor |
Mauricio Pérez | LATAM actor |
Raúl Anaya | LATAM actor |
Francesco Mei | Italian actor (Omnis) |
Matteo Zanotti | Italian actor (Custos) |
Francesco Rizzi | Italian actor (Kirill) |
Tania De Domenico | Italian actor (Maia) |
Alessandro Zurla | Italian actor (Beast) |
Stefano Accomo | Italian actor |
Claudia Coccia | Italian actor |
Alessandro Conte | Italian actor |
Caro De Ludovica | Italian actor |
Girolamo Di Maurizio | Italian actor |
Giovanni Pupino | Italian actor |
Osmar Santucho | Italian actor |
Glauco Marques | Brazilian actor (Omnis) |
Alexandre Cruz | Brazilian actor (Custos) |
Renan Gonçalves | Brazilian actor (Kirill) |
Beatriz Villa | Brazilian actor (Maia) |
Gabriel Noya | Brazilian actor (Beast) |
voices: Other | Brazilian actor |
Pires Adalgisa | Brazilian actor |
Mazzei Wilken | Brazilian actor |
Marques Thiago | Brazilian actor |
Riba Dlaigelles | Brazilian actor |
Vestri Alex | Brazilian actor |
Canales Henrique | Brazilian actor |
Meneguetti Duda | Brazilian actor |
Evgeniy Valts | Russian actor (Omnis) |
Medvedev Vadim | Russian actor (Custos) |
Rozin Alexey | Russian actor (Kirill) |
Sarkisova Nika | Russian actor (Maia) |
Palyanitsa Vladimir | Russian actor (Beast) |
Blednyi Ilya | Russian actor |
Gorskii Mikhail | Russian actor |
Kapitonov Pavel | Russian actor |
Kiseleva Anna | Russian actor |
Martirosyan Georgiy | Russian actor |
Morozova Diana | Russian actor |
Savenkov Anton | Russian actor |
S?klovskii Mikhail | Russian actor |
Krzysztof Szczepania | Polish actor (Omnis) |
Przemys?aw Glapiński | Polish actor (Custos) |
Przemys?aw Nikiel | Polish actor (Kirill) |
Marta Markowicz - Dziarkowska | Polish actor (Maia) |
Robert Jarociński | Polish actor (Beast) |
Krzysztof Cybiński | Polish actor |
Mateusz Kwiecień | Polish actor |
Dziuban Karol | Polish actor |
Jacek Kopczyński | Polish actor |
Chor?zy Wojtek | Polish actor |
Krzysztof Szczepaniak | Polish actor |
Prus Ewa | Polish actor |
Shimura Michio | Japanese actor (Omnis) |
Hanawa Eiji | Japanese actor (Custos) |
Yamauchi Kenji | Japanese actor (Kirill) |
Amagai Kazusa | Japanese actor (Maia) |
Abe Soichi | Japanese actor (Beast) |
Mizukoshi Ken | Japanese actor |
Nakata Shunsuke | Japanese actor |
Kimura Suzuka | Japanese actor |
Iwakawa Takugo | Japanese actor |
Iki Tsugumi | Japanese actor |
Kakuda Yujiro | Japanese actor |
Arai Yuki | Japanese actor |
Miyamoto Jun | Japanese actor |
Ryu Seung Gon | Korean actor (Omnis) |
Han Choi | Korean actor (Custos) |
Ki Kim Chul | Korean actor (Kirill) |
Sung Yoon Hye | Korean actor (Maia) |
Sang Lee Beom | Korean actor (Beast) |
Hye Kim Sung | Korean actor |
Jae Lee Beom | Korean actor |
Sung Park Tae | Korean actor |
Da Lee Seul | Korean actor |
Sung Kwon Hyuk | Korean actor |
Yoon Yeo Mi | Korean actor |
Chang Hwang Young | Korean actor |
Cao Zhen | Simplified Chinese actor (Omnis) |
Ye Qu | Simplified Chinese actor (Custos) |
Zong Xu Zhe | Simplified Chinese actor (Kirill) |
Ying Xie | Simplified Chinese actor (Maia) |
Sheng Liu Bo | Simplified Chinese actor (Beast) |
Yu Liu Xuan | Simplified Chinese actor |
Yang Ma | Simplified Chinese actor |
Xin Su | Simplified Chinese actor |
Di Wu | Simplified Chinese actor |
Yang Zhao | Simplified Chinese actor |
Ke Zhong | Simplified Chinese actor |
MAREK OKOŃ STUDIOS | |
Marek Okon | Illustrator |
Laced | |
Alison Butters | Music Supervisor |
Danny Kelleher | Music Supervisor |
Sony Interactive Entertainment | |
Bochan Kim | Director, Head of Japan-Asia Portfolio Strategy and Business Development |
Pei Wang | Senior Account Manager, Third Party Relations |
Jose Casimiro | Senior Partner Marketing Manager, Third Party Relations |
Alex Greenway | Content Lifecycle Specialist |
Terry Liu | Stategic Partnership and Alliance, SIE Shanghai |
Tracker.gg | |
Matthew Hawkins | Founder & CEO |
Frank Mand | Backend Developer |
Marlon Schmitt | Backend Developer |
Laura Lynn | Frontend Developer |
Aleksandr Grigorev | Frontend Developer |
Dan Phillips | Lead Designer |
Lochlan Wansbrough | Senior Developer, Mobile Development Lead |
Dunccan de Weerdt | Mobile Developer |
Benjamin Schoenberger | Mobile Developer |
Asaf Livne | Business Development |
Michael Hindi | Marketing Manager |
Paradox Interactive | |
Sean Greaney | World of Darkness Brand Manager |
Justin Achilli | World of Darkness Creative Lead |
Martyna Zych | World of Darkness Community Manager |
Karim Muammar | World of Darkness Brand Editor |
Jason Carl | World of Darkness Brand Marketing Manager |
ComboStrike | |
Alejandro Deveeze | Paid Search Specialist |
Ashley Ann Karas | Marketing Manager |
Baris Putun | BI & Data Analyst |
Celine Purnhagen | Paid Social Specialist |
Christian Szymanski | Chief Executive Officer |
Dilara Tigli | Senior Producer |
Ecem Rumelli | Senior Media Strategist |
Egemen Arslan | Chief Media Officer |
Betül Özbek | BI & Data Analyst |
Emre Taskin | BI & Data Analyst |
Gabor Muller | Paid Social Specialist |
Gabriela Leopard | Programmatic Manager |
Giulia Destro | Senior Project Manager |
Lik Yan Chui | Marketing Manager |
Lorris Clot | Head of content & creator strategy |
Max Paronik | Senior Creative Strategist-design |
Selin Erbak | Senior Media Strategist |
Renaissance PR | |
Stefano Petrullo | CEO |
Greg Jones | Head of Comms |
Sophie Carter | Account Manager |
Aaron Cooper | Head of Content Creators |
CanExpect | |
Kamila Roman | Producer |
Piotr Feder | Software Engineer |
Mariusz Dalewski | System Administrator |
Grzegorz Machniewski | Software Engineer |
Dariusz Markowicz | Software Engineer |
Tomasz Szymanowicz | System Administrator |
Dariusz Zieliński | Designer |
Atanas Valkov - ID Music Productions | |
Atanas Valkov | Composer / Original Score / Arrangements / Orchestrations / Music Production / Guitars / Synthetizers / Programming |
Michal Dul | Assistant to Composer / Programming |
Wojtek Makowski | Guitarist Soloist / Programming |
Dariusz Kowalczyk | soundtrack music mixer engineer. |
Fire Without Smoke | |
Richard Parnes | Head of Studio |
Sam Passmore | Creative Director |
Ben De La Riva | Creative Engineer |
Adina Surdu | Client Director |
Eliot Albon | Art Director |
Adam Broder | Video Lead |
Joan Vicente Durá | Senior Cinematic Artist |
Dom Herd | Senior Cinematic Artist |
Felix Whitechapel | Cinematic Artist |
Urim Osmani | Cinematic Artist |
Sam Little | Cinematic Artist |
Ash Miles | Senior Editor |
Tom Lindsey | Senior Creative |
Alex Hopkins | Motion Designer |
Henry Beedle | Senior Producer |
Laura Mitchell | Production Manager |
Matthew Roberts | Engine Specialist |
May Li | Graphic Designer |
Lorena Sanchez | Storyboard Artist |
Stephen Assock | Senior Creative |
Verne Franzsen | System Administrator |
Trailer Farm | |
Moog Gravett | Art Director |
Daniel Stubbington | Cinematics Lead |
Charles Martin | Cinematics Artist |
Eren Caylak | Cinematics Artist |
Katie Reid | Producer |
Carla Wellings | Project Manager |
Ben Lavery | Studio Head |
Katie Lowndes | Talent Manager |
Intel | |
Charles Revillon | Gaming Partner Marketing Manager – EMEA Lead |
Philipp Gerasimov | Senior Game/Graphics Application Engineer |
Alexandre Canal Hestilow | Game Developer Relations Manager |
Pontica Solutions | |
Ivan Gospodinov | Account Manager |
Ignacio Fuentes | Team Manager |
Ivan Aleksiev | Supervisor |
Milen Genov | Team Lead |
Danio | Team Lead |
Montserrat Trujillo Rodriguez | Data Privacy Specialist |
Gabriel Genkov | Data Privacy Specialist |
Boris | Data Privacy Specialist |
Sunny | Community & Support Specialist |
Voychellino | Community & Support Specialist |
Atanas Simonchev | Community & Support Specialist |
Steliyan Dimitrov | Community & Support Specialist |
Will | Community & Support Specialist |
Petar Borisov | Community & Support Specialist |
Radoslav Borisov | Community & Support Specialist |
Stefan Radnev | Community & Support Specialist |
Mihail Iontchev | Community & Support Specialist |
Camille Mouden | Community & Support Specialist |
Gaisneau Pugin | Community & Support Specialist |
Alessandro Pinto | Community & Support Specialist |
Stefani Materova | Community & Support Specialist |
Denis Oreshkov | Community & Support Specialist |
Bilyana Damyanova | Community & Support Specialist |
Cyp | Community & Support Specialist |
루미 Rumi | Community & Support Specialist |
Yana A. | Community & Support Specialist |
Nadiya Yessembayeva | Community & Support Specialist |
Dana | Community & Support Specialist |
Vladislava Ivanova | Community & Support Specialist |
Anton Agov | Community & Support Specialist |
李子 - Lizi | Community & Support Specialist |
Atahan Divitli | Community & Support Specialist |
Eda | Community & Support Specialist |
Timpelay | |
Tim Malmborg | Founder |
Swan Meat | |
Rebecca Beauchamp | Music contributor/Music producer |
Upright Music | |
Frederik Thybo | Trailer Music Licensing |
Kristian Paulsen | Trailer Music Licensing |
WeHype | |
Nils Gustavson | Director of Gaming Partnerships |
Axel Danielsson | Head of Campaign Operations |
Sam Martindale | Senior Campaign Lead |
Rasmus Högklint | Campaign Lead |
Matilda Winberg | Campaign Lead |
Christopher Söderberg | Senior Creator Success Specialist |
Martin Bäcklund | Creator Success Specialist |
Marina Thanasis | Associate Creator Success Specialist |
Maru Nasafi | Associate Creator Success Specialist |
Lukas Dolk | Associate Creator Success Specialist |
Early Access
Sharkmob Team | |
---|---|
Loke Ahlstedt | Character Artist |
Jaqub Ajmal | Global Community Manager |
Simon Alenius | Associate Character Art Lead |
Martin Allers | Junior Technical Artist |
Kevin Alonso | Junior Prop Artist |
Jenny Alstierna | HR Director |
Eduardo do Amaral | Lead Outsourcing |
Magnus Ander | Lead Technical Artist |
Jan Andresen | Senior UX Designer |
Fredrik Appelholm | Junior Prop Artist |
Samir Arabi-Eter | Live Production Coordinator |
Anniken Arfvidsson | Technical Artist |
Tobias Arréhn | Senior UI Designer |
Christine Arve | Writer |
Niki Asimakidis | Graphic Designer |
Mikael Avandal | Network Technician |
Emil Axelsson | Junior Programmer |
Linus Axelsson | VFX Artist Intern |
Selma Baker | Release Manager |
Adrian Banninga | Art Director (Creative Services) |
Ben Barker | User Research |
Nathalie Bartelius | Junior Concept Artist |
Sam Barton | Live Game Director (London) |
Daniel Beck | Senior Audio Designer |
Patrick Benai | Prop Artist |
Thomas Bengtsson Cedhamre | Lead VFX |
Hannes Bensryd | Junior Level Designer |
Jesper Bergman | Junior VFX Artist |
Johan Bernhardsson | Lead Programmer |
Henrik Bohman Jertfelt | Lead Creative Services |
Jacob Brodin | Junior Animator |
Charlotta Bävholm | Junior Character Artist |
Johannes Böhm | Lead Environment Artist |
Jesper Börjesson | Junior Level Designer |
Jacob Canbäck | Junior Programmer |
Sara Casén | Associate Producer |
Carin Cedergren | Senior Quality Analyst |
Ravahere Chansin | Content Marketing Strategist |
Ivaylo Chavdarov | Senior Financial Controller |
Joshua Christiansen | Junior Game Designer |
Johanna Clarin | Talent Acquisition Partner |
Loic Claveau | Head of Player Relations |
Dan Condaxis | Senior UI Designer |
Martin Connor | Design Director (London) |
Rodrigo Cortes | Studio Art Director |
Natalia Cyluk | Global Brand Manager |
Niklas Dahlberg | IT Manager |
Niklas Dahlman | Senior Programmer |
Mikael Dahlström | Feature Producer |
Alona Danylova | Senior Mocap Technician |
Mikael Davidsson | Machine Learning Engineer |
James Dobrowski | Managing Director (London) |
Robin Doeleman | Engine Architect |
Simon Due | Player Support Manager |
Alex Dumitrache | Lead Quality Analyst |
Christopher Durso | Senior Environment Artist - Lighting Artist |
Johanna Ek | Junior HR Coordinator |
Timmy Eklund | Junior UI Technical Artist |
Mattias Erichsén | Senior Infrastructure Engineer |
Robin Ericsson | Junior Programmer |
Jonas Eriks | Senior Graphic Designer |
Emil Eriksson | Lead UI |
Tobias Erlandsson | Lead Programmer |
Valeriia Ermakova | Junior Quality Analyst |
Andreas Espinoza | Senior User Research Manager |
Eric Fabvre | Lead Quality Analyst |
Sergio Franco | Technical Director (London) |
Jesper Fransson | Atlassian Engineer |
Joakim Fridlund | Animator |
Tom Garden | Senior Concept Artist |
Michael Gencel | DevOps Engineer |
Henrik Giang | Junior UI Artist |
Jeremy Godefroid | Senior UI Designer |
Tudor Gogan | Game Designer |
Claas Grimm | Chief Financial Officer |
Christopher Gullberg Brady | Junior Programmer |
Gregor Gullwi | Senior Programmer |
Nicolas Gustafsson | Programmer |
Agnes Hagström | Junior Environment Artist |
Jonatan Hagström | Tech Character Artist |
Niklas Hansson | Environment Artist |
Jan Harasym | Expert Online Infrastructure Engineer |
Oliver Harrison | Senior Audio Designer |
Fredric Hedman | Sales Director |
Max Hemby | Lead Site Reliability Engineer |
Eric Hildebrand | Junior Programmer |
Carl Hiselius | Programmer |
Simon Hjort | Quality Analyst |
Simon Holm List | Audio Director |
Anders Holmquist | Chief Technology Officer |
Ermin Hrkalovic | Senior Programmer |
Craig Hubbard | Game Director |
Emma Hugin | Junior Character Artist |
Martin Hultberg | IP & Communications Director |
Malin Hägglöf | Talent Acquisition Partner |
Stephane Ikor | Animator |
Robin Jacobsen | Gameplay Programmer |
Kelvin Janson | Art Manager (London) |
Dennis Jansen | Technical Artist |
Martin Jilsmark | Animation Director |
Adam Johansson | Photogrammetry Artist |
Mathias Johansson | Senior Animator |
Anna Jönsson | Concept Artist |
Filip Karlsson | Senior Gameplay Programmer |
Fredrik Karlsson | E-Commerce Store Specialist |
Timothy Karlsson | Junior UI Artist |
William Karlsson | Game Designer |
Vykintas Kazdailis | Senior Animator |
Shamine King | Senior Concept Artist |
Alice Kiosev | Environment Artist |
Fer Kitsawat | Concept Art Intern |
Jakob Koc | UI Artist |
Jacob Kroon | Character Artist Intern |
Johan Kroon | HR Business Partner |
Rachelle Lacharité | Communications Manager |
Marcus Landen | Art Manager |
Cajsa Larsson | Audio Designer |
Amanda Larsson Westerdahl | Junior Character Artist |
Alexander Laurell | Junior Audio Designer |
Erik Leiram | Level Designer |
Kervin Lei Tran | Video Artist |
Olivier Letellier | Lead Animator |
Sam Levin | Data Engineer |
Jon Lilja | Senior Online Programmer |
Nils Lind | Senior Environment Artist |
Daniel Lindberg | Lead Level Designer |
Torben Lindström | Concept Artist |
Robin Lorentzen | Prop Artist |
Mikael Lundgren | Senior Programmer |
Mattias Lundgren Andersson | Junior Technical Audio Designer |
Henrik Lundqvist | IT Operations |
Janne Lundqvist | Development Manager |
Johan Lundqvist | Senior UI Artist |
Marcus Magnusson | General Counsel |
Masha Malitskaya | Senior Environment Artist |
Petter Mannerfelt | Creative Director |
Lewis Manolo | Senior Narrative Lore Master |
Oscar Maris | Junior Game Designer |
Nina Marnevall | HR Business Partner |
Simon Martinsson | Junior Cinematic Artist |
Roman Mindek | Lead Artist |
Dino Miralem | Live Operations Director |
Samanta Miszkiel | User Research Assistant |
Keith Moriarty | Lead Online Programmer |
Robert Moticeac | Office Coordinator |
Daniel Muñoz | Video Artist |
Björn Månsson | Lead Prop Artist |
Joakim Månsson | Senior Texture Artist |
Oskar Möller | Environment Artist |
Olof Naessén | Lead Programmer |
Vladimir Negodin | Animator |
Erik Nilsson | Art Director |
Kevin Nilsson | Junior Quality Analyst |
Matteo Nobis Sandén | Senior Environment Artist |
Conny Nordlund | Junior Animator |
Joakim Norman | Senior UI Designer |
Oliver Nyholm | Junior Programmer |
Daniel Nykvist | IT Operations |
Petter Näslund | Performance Marketing Specialist |
Antti Ojutkangas | Product Marketing Manager |
Hampus Olsson | Associate Lead Quality Analyst |
Motiejus Ovsianikas | Art Quality Coordinator |
Erik Paldanius | Programmer |
Carl Palm | Junior Level Designer |
Erik Palm | IT intern |
Ian Pearce | Environment Artist |
Benjamin Penrose | Art Director (London) |
André Persson | Marketing Director |
Anton Petersson | Character Artist |
Johan Pfannenstill | Chief Operating Officer |
Henrik Phan | Junior Game Programmer |
Nicholas Pinney | Programmer |
Chris Pons | Game Systems Architect |
Shailesh Prabhu | Senior Game Designer |
Viktor Pramberg | Junior Technical Artist |
Jocelin Ramirez | Senior Graphic Designer |
Oliver Rankloo | Assoiciate Game Director |
Danial Rashidi | Lead Technical Artist |
Joel Rayner | Junior Technical Artist |
Carl Regårdh | Lead Data Scientist |
Ellie Reid | Office Manager (London) |
Stephen Rodriguez | Senior DevOps Engineer |
Åsa Roos | Senior UX Designer |
Marcus Rosengren | Senior Game Designer |
Simon Rosental | E-Commerce Store Specialist |
Chris Royall | IT Studio Lead (London) |
Fredrik Rundqvist | Chief Executive Officer |
Peter Ryde | Senior Level Designer |
Alfons Sahlberg | Junior Animator |
Gabriel Salmi | Lead Programmer |
Tom Sandvik | Junior Prop Artist |
David Sarkisjan | Animator |
Nina Sas | Junior Concept Artist |
Vendela Schönberg | Video Communications Specialist |
Daniel Seidel | Programmer |
Alan Shamsudin | Senior Animator |
Michelle Simon | Senior Talent Acquisition Partner (London) |
David Sirland | Producer |
Anton Sjöholm | UI Artist Intern |
Camilla Sköldeborn | Office Manager |
Martyna Sliwa | Quality Analyst |
Josefin Slorafoss | Talent Acquisition Manager |
Tumi Snorrason | Progression Designer |
Mikael Sofran | Senior Level Designer |
Alla Sokolova | Office Administrator |
Bryan Sola | Marketing Illustrator |
Felicia Spångberg | Junior Technical Artist |
Sophie Stakston | HR Director |
Marcus Stein | Programmer |
Gustav Stigenius | Lead Game Design |
Christoffer Strauss | Senior Business Analyst |
Mia Strøm | Junior Environment Artist |
Marcin Styszewski | Senior DevOps Engineer |
Daniel Svahn | Junior Environment Artist |
Edvard Svensson | Associate Art Lead |
Niclas Svensson | Junior UI Technical Artist |
Björn Thyssen Jacobsen | Audio Designer |
Alexander Tinglöf | Associate Art Director |
Carla Toledo | Purchasing Specialist |
Camilla Tomasson | Project Coordinator |
Kervin Tran | Video Artist |
Jakob Törmä | Programmer |
Henrieta Vajsabelova | Environment Artist |
Huy Vu | Junior Controller |
Anna Wahlström | Associate Producer |
Anton Wallén | Junior VFX |
Markus Wallén | Fullstack Developer |
Andreas Walther | Business Development Director |
Andreas Wei Markehed | Communications Specialist |
Annette Wendel | Level Designer |
Harald Wergeland | Programmer Intern |
Emma Wessner | HR Business Partner |
Alexander Wiberg | Quality Analyst |
Tomasz Wieczorkowski | Senior Photogrammetry Artist |
Stefan Wiesel-Elias | HR Business Partner |
Martin Wikner | Lead Writer |
Charlotte Wilhelmsson | Talent Sourcer |
Jesper Willumsen | Senior Cinematic Artist |
Jess Winter | Senior Programmer |
Andreas Winther Sorman | Junior Programmer |
Nils Wolf | Outsourcing Coordinator |
Jonas Yamazaki | Lead Level Designer |
Therese Yllner | Talent Acquisition Partner |
Marium Zulfiqar | Software Project Manager |
Nicklas Öberg | Content Producer |
Oscar Öhrn | Programmer |
Hugo Öringe | UI |
Marcus Östergren Göransson | Programmer |
Jonas Östling | Senior Cinematics Artist |
Production Babies | |
Selma do Amaral | |
Darius Dumitrache-Sundberg | |
Liv Hagström | |
Ilya Kozajev-Harasym | |
Love Lei Tran | |
Milo Leiram | |
Martin Letellier | |
Simon Letellier | |
Alvar Nyholm | |
Adrian Rashidi | |
Semyon Stensson | |
Fey Wikner | |
Leon Östergren Tsui | |
Nequinox Studios Ltd | |
Paul Tankard | Principle Engineer |
Hannah Williamson | Production |
Matt Knott | Production |
d3t, A Keywords Studio | |
Stephen Powell | Development Director |
Richard Badger | Head of Studio |
Louise Andrew | Head of Art |
Melissa Gaskell | Lead Technical Artist |
Rebecca Marshall | Associate Technical Artist |
Woody Stables | Senior Artist |
Eva Lynch | Artist |
Benjamin Sparrow | Artist |
Eleanor Biggin | Associate Artist |
Hal Sandbach | Head of Design |
Peter Yates | Designer |
Mike Cox | Head of Production |
Chris Walter | Senior Producer |
Tamsyn Hastings | Producer |
Heather Fraser | Associate Producer |
Philip Owen | Head of Engineering |
Scott Bevin | Lead Programmer |
Craig Grounsell | Lead Programmer/ Senior Programmer |
Dave Merriman | Lead Programmer/ Principle Engineer |
Russell Cargill | Senior Programmer |
Adam Faiers | Programmer |
Finn Truman | Programmer |
Riccardo Loggini | Graphics Programmer |
Elliott Clarke | Associate Programmer |
Arno De Keukelaere | Associate Programmer |
Daniel Gómez-Casañ | Associate Programmer |
Jack Parnell | Associate Programmer |
Stuart Pentelow | Associate Programmer |
Simon Rybicki | Associate Programmer |
Jonathan Davies | QA Manager |
Rachael Jones | QA Lead |
Jason Platt | Senior QA Tester |
Josh Mitchell | QA Tester |
Alex Stopher | Programmer |
Lewis Scrivens | Associate Programmer |
Pedro Medina-Gomez | Associate Programmer |
Andy Manns | Senior Artist |
RedHot CG, A Keywords Studio | |
Alex You | Project Managers |
Aluka Cao | Project Managers |
Henny Purwadi | Project Managers |
Rinita Hapsari | Project Managers |
Priscilla Angelica | Project Managers |
Ukee Zhang | Art Director |
Tanvir Islam | Art Director |
Biao Yue | Art Director |
Mingfeng Yu | Art Director |
Pu Wang | Art Director |
Xiaocheng Ji | Art Director |
Aswin Dharmadi | Art Director |
Perbowo Wicaksono | Art Director |
Kang Li | Art Director |
Tommy Liu | Lead Tech Art |
Shaomin Tang | Team lead |
Zhongliang Wang | Team lead |
Kunjie Guo | Team lead |
Minxuan Liu | Team lead |
Ming Yang | Team lead |
Jamal | Animators |
Indra Pamungkas | Animators |
Harnindyo Inubhimantoro | Animators |
Peiwen Li | Artist |
Wan Yu | Artist |
Xiufeng Wang | Artist |
Xinying Wang | Artist |
Qiang Gao | Artist |
Zhongyan Wang | Artist |
Hanze Liu | Artist |
Xinpeng Wang | Artist |
Shengzhe Di | Artist |
Diya Yang | Artist |
Xuyang Ni | Artist |
Yao Yao | Artist |
Baihao Yuan | Artist |
Haoran Xu | Artist |
Yilong He | Artist |
Lin Qi | Artist |
Yanan Zhang | Artist |
Zhipeng Wang | Artist |
Chao Chang | Artist |
Kang Liu | Artist |
Jie Fang | Artist |
Dandan Han | Artist |
Jiawei Cui | Artist |
You Zhou | Artist |
Xinyi Wu | Artist |
Qi Si | Artist |
Yuchuan Zhu | Artist |
Peng Li | Artist |
Zhihao Wang | Artist |
Yuan Liu | Artist |
Runhua Qi | Artist |
Wenhao Xu | Artist |
Xinge Yu | Artist |
Qimu Sun | Artist |
Peirong Song | Artist |
Yimo Zhang | Artist |
Zheyao Wang | Artist |
Gongliang Wang | Artist |
Yingxuan Zhu | Artist |
Zhiyuan Liu | Artist |
Xiaotian Ma | Artist |
Jie Jiang | Artist |
Xin Zheng | Artist |
Sandy Zhang | Project Managers |
Zixia Pan | Project Managers |
Koti Chetan | Tech Art |
Yi Du | Team lead |
Pei Zhang | Artist |
Yuhang Wang | Artist |
Kaizhe Jiang | Artist |
Zhehao Zeng | Artist |
Xiaozhuo Zhao | Artist |
Shanshan Ma | Artist |
Xinyu Ji | Artist |
Keywords Studios | |
Michal Dyrda | LQA Manager |
Lukasz Strzelec | LQA Test Lead |
Osvaldo Gonzalez | LQA Associate Test Lead |
Natalia Lubek | LQA Tester |
Claudia Sczygiol | LQA Tester |
Braydon Budde | LQA Tester |
Aleksandra Sroka | LQA Tester |
Ricardo Belli | LQA Tester |
Maryna Puida | LQA Tester |
Wojciech Kass | LQA Tester |
Tashiro Reon | LQA Tester |
Shih-Jie Dai | LQA Tester |
Wenzhong Zhang | LQA Tester |
Carla Ortega | LQA Tester |
Diego Avila | LQA Tester |
Martin Juan | LQA Tester |
Florent Vial | LQA Tester |
Minjae Kim | LQA Tester |
Anna Jakobowska | LQA Tester |
Fabio Mantesso | LQA Tester |
Davide Solbiati | Lead Project Manager |
Andrea Cattagni | Global Project Manager |
Adriano James Majocchi | Project Manager |
Daniel Berbel | Project Manager |
Danilo Parodi | Project Manager |
Sergi Escrivà Morant | Text Localisation Project Manager |
Elisa Álvarez Gómez | Audio Localisation Project Manager |
Sebastian Cala | Audio Localisation Coordinator |
Hannes Boeck | Audio Localization Coordinator |
Andrea Trinci | Lead Audio Technician |
Mario Fernández | Audio Technician |
Alex M. Parmentola | Audio Technician |
Rubén Navarro | Artistic director |
Paul Vigneron | Client Partner |
SIDE UK Ltd | |
Martin Vaughan | Casting Director |
Mark Landers | Account Executive |
Chris Hopkins | Production Manager (SIDE UK) |
Bessie Li | Production Manager (SIDE SHANGHAI) |
Jason Baughan | Voice Director |
Andrea Contino | Senior Audio Engineer |
Will Marsh | Audio Engineer |
Duncan Gillies | Head of Post Production |
Gabriella Scanio | Post Production Coordinator |
Cast (English) | |
Anthony Howell | Actor (Vampire Narrator) |
Bruce MacKinnon | Actor (Ping voice) |
Nicholas Rowe | Custos |
Ben Crowe | Kirill |
Kajsa Mohammar | Maia |
Shai Matheson | Omnis |
Boris Hiestand | Additional voices - Entity |
Branko Tomovic | Additional voices - Entity |
Marek Oravec | Additional voices - Entity |
George Taylor | Additional voices - Entity |
Michael Golab | Additional voices - Entity |
Cast (Czech) | |
Vladimíra Krčková | Civilians and additional voices |
Klára Issová | Civilians and additional voices |
Marek Vašut | Civilians and additional voices |
Jiří Mádl | Civilians and additional voices |
Zuzana Skalická | Civilians and additional voices |
Martina Šťastná | Civilians and additional voices |
Michal Holán | Civilians and additional voices |
Pavlína Dytrtová | Civilians and additional voices |
Petr Gelnar | Civilians and additional voices |
Terezie Taberyová | Civilians and additional voices |
Zbyšek Horák | Civilians and additional voices |
Cast (Italian) | |
Francesco Mei | Omnis |
Matteo Zanotti | Custos |
Francesco Rizzi | Kirill |
Tania De Domenico | Maia |
Alessandro Zurla | Beast |
Stefano Accomo | Additional voices |
Claudia Coccia | Additional voices |
Alessandro Conte | Additional voices |
Ludovica De Caro | Additional voices |
Maurizio Di Girolamo | Additional voices |
Giovanni Pupino | Additional voices |
Osmar Santucho | Additional voices |
Cast (Spanish) | |
David Hernán | Omnis |
Jesús Maniega | Custos |
Nano Castro | Kirill |
Ana Richart | Maia |
Gabi Jiménez | Beast |
Alma Naranjo | Additional voices |
Álvaro Ramos | Additional voices |
Emma Cifuentes | Additional voices |
Fernando de Luis | Additional voices |
Fran Jiménez | Additional voices |
Ismael Yagüe | Additional voices |
Javier Lorca | Additional voices |
Jordi Estupiñá | Additional voices |
Cast (Brazilian Portuguese) | |
Glauco Marques | Omnis |
Alexandre Cruz | Custos |
Renan Gonçalves | Kirill |
Beatriz Villa | Maia |
Gabriel Noya | Beast |
Adalgisa Pires | Additional voices |
Wilken Mazzei | Additional voices |
Thiago Marques | Additional voices |
Dlaigelles Riba | Additional voices |
Alex Vestri | Additional voices |
Henrique Canales | Additional voices |
Duda Meneguetti | Additional voices |
Cast (Spanish - LATAM) | |
Emilio Gallardo | Omnis |
Sergio Gutiérrez Coto | Custos |
Carlo Vázquez | Kirill |
Marisol Romero | Maia |
Humberto Vélez | Beast |
Ale Delint | Additional voices |
Alejandro Orozco | Additional voices |
Gerardo García | Additional voices |
Humberto Solórzano | Additional voices |
Kerygma Flores | Additional voices |
Marco Viloria | Additional voices |
Mauricio Pérez | Additional voices |
Raúl Anaya | Additional voices |
Cast (Korean) | |
Ryu Seung Gon | Omnis |
Choi Han | Custos |
Kim Ki Chul | Kirill |
Yoon Sung Hye | Maia |
Lee Sang Beom | Beast |
Kim Hye Sung | Additional voices |
Lee Jae Beom | Additional voices |
Park Sung Tae | Additional voices |
Lee Da Seul | Additional voices |
Kwon Sung Hyuk | Additional voices |
Yeo Yoon Mi | Additional voices |
Hwang Chang Young | Additional voices |
Cast (Chinese) | |
Cao Zhen | Omnis |
Qu Ye | Custos |
Xu Zong Zhe | Kirill |
Xie Ying | Maia |
Liu Sheng Bo | Beast |
Liu Yu Xuan | Additional voices |
Ma Yang | Additional voices |
Su Xin | Additional voices |
Wu Di | Additional voices |
Zhao Yang | Additional voices |
Zhong Ke | Additional voices |
Cast (Japanese) | |
Michio Shimura | Omnis |
Eiji Hanawa | Custos |
Kenji Yamauchi | Kirill |
Kazusa Amagai | Maia |
Soichi Abe | Beast |
Ken Mizukoshi | Additional voices |
Shunsuke Nakata | Additional voices |
Suzuka Kimura | Additional voices |
Takugo Iwakawa | Additional voices |
Tsugumi Iki | Additional voices |
Yujiro Kakuda | Additional voices |
Yuki Arai | Additional voices |
Jun Miyamoto | Additional voices |
Cast (Russian) | |
Evgeniy Valts | Omnis |
Vadim Medvedev | Custos |
Alexey Rozin | Kirill |
Nika Sarkisova | Maia |
Vladimir Palyanitsa | Beast |
Ilya Blednyi | Additional voices |
Mikhail Gorskii | Additional voices |
Pavel Kapitonov | Additional voices |
Anna Kiseleva | Additional voices |
Georgiy Martirosyan | Additional voices |
Diana Morozova | Additional voices |
Anton Savenkov | Additional voices |
Mikhail Sрklovskii | Additional voices |
Cast (German) | |
Guido Zimmermann | Omnis |
Patrick Elias | Custos |
Achim Buch | Kirill |
Jannika Jira | Maia |
Daniel Welbat | Beast |
Wolfgang Berger | Additional voices |
Flemming Stein | Additional voices |
Christos Topulos | Additional voices |
Alexander Merbeth | Additional voices |
Markus Hanse | Additional voices |
Nadine Wöbs | Additional voices |
Cornelia Dörr | Additional voices |
Christian Reimer | Additional voices |
Cast (Polish) | |
Krzysztof Szczepaniak | Omnis |
Przemysław Glapiński | Custos |
Przemysław Nikiel | Kirill |
Marta Markowicz - Dziarkowska | Maia |
Robert Jarociński | Beast |
Krzysztof Cybiński | Additional voices |
Mateusz Kwiecień | Additional voices |
Karol Dziuban | Additional voices |
Jacek Kopczyński | Additional voices |
Chorązy Wojtek | Additional voices |
Szczepaniak Krzysztof | Additional voices |
Ewa Prus | Additional voices |
Cast (French) | |
Stephan Imparato | Omnis |
Sylvain Agaesse | Custos |
Olivier Cordina | Kirill |
Flora Kaprielian | Maia |
Thierry Kazazian | Beast |
Arthur Khong | Additional voices |
Jeremy Martin | Additional voices |
Pascale Mompez | Additional voices |
Youna Noiret | Additional voices |
Xavier Couleau | Additional voices |
Jochen Haegele | Additional voices |
Maxime Hoareau | Additional voices |
Ulysses Graphics | |
Anatoliy Chechel | CEO |
Yuri Kompaneyets | COO |
Olga Trokhymovych | Senior Producer |
Iryna_Kachkalda | Producer |
Yekaterina Zaikina | Lead 3D artist |
Andrii Krapivchenko | 3D artist |
Anna Lemeshko | 3D artist |
Dainis Novitskis | 3D artist |
Kateryna Harkusha | 3D artist |
Sergei Kotenko | 3D artist |
Sergey Borodin | 3D artist |
Eugene Petrov | Lead 3D artist |
Oleksandr Pushkaruk | 3D artist |
Yaroslav Lohvinov | 3D artist |
elite3d | |
Oscar Ferrero | CEO |
Jose Luis Queral | COO |
Bjorn Seinstra | Projects Director / Head of Art |
Roelof Elsman Contreras | Producer |
Soraya Timmers | Producer |
Carlos Garijo | Principal Concept Artist |
Cristian Gil | Supervising Character Artist |
David Ferreira | Senior Character Artist |
Javier Sánchez Rodríguez | Senior Character Artist |
Rafa Gómez | Senior Concept Artist |
Carmen Cornet | Senior Concept Artist |
Jose Artundo | Senior Concept Artist |
Raquel Cornejo | Senior Concept Artist |
Andrés Tomás | Character Artist |
Nino Zorc | Character Artist |
Joaquín Alvarez Garreta | Character Artist |
Alex Martinez Vivo | Character Artist |
Dom Marriott | Character Artist |
Pablo Astor Díaz | Character Artist |
Juan Ganivet | Character Artist |
Jaume Caldentey | Character Artist |
Natalia Barbosa | Character Artist |
Hector Riera | Character Artist |
Antonio Chover | Character Artist |
Ali Rahman | Character Artist |
Carlos Guerra | Character Artist |
Patrick Jahr | Character Artist |
Sunray Muijsson | Character Artist |
Blanca Jimenez | Concept Artist |
Rodrigo Aguirre Llasera | Concept Artist |
Darío Riquelme Fernández | Junior Character Artist |
Raul Moya | Junior Concept Artist |
Daniel Rodríguez | Junior Concept Artist |
Alicia Pinto | Junior Concept Artist |
Sam Stott | Junior Character Artist |
Alex Aznar | Junior Character Artist |
Fernando Estrela | Junior Character Artist |
Luis Navarro-Olivares Vicente | IT |
Fernando Fargueta | IT |
Jaime Motos | IT |
VR3D.cz | |
Libor Tělupil | 3D scanning specialist |
Shanghai Arts United Software | |
Ling Chao | Producer |
Sean Zhang | Studio Art Director |
Jonathan "Princess" Chan | Studio Production Director |
Zhang Yu | Project Manager |
Song Yanan | Quality Assurance |
Zhu Chengtao | Concept Artist |
Yao Yuan | Environment Art Director |
Feng Da | Environment Lead Artists |
Liu Tianyu | Environment Lead Artists |
Pei Sining | Environment Lead Artists |
Song Yonghai | Environment Lead Artists |
Chai Guodong | Environment 3D Artists |
Dou Deli | Environment 3D Artists |
Huang Wei | Environment 3D Artists |
Su Yizheng | Environment 3D Artists |
Xu Ke | Environment 3D Artists |
Zhang Beitao | Environment 3D Artists |
Zhao Jie | Environment 3D Artists |
Huang Yimin | Environment 3D Artists |
Kong Deyao | Environment 3D Artists |
Li Jian | Environment 3D Artists |
Li Shilong | Environment 3D Artists |
Ma Xiaonan | Environment 3D Artists |
Meng Qianqian | Environment 3D Artists |
Song Zheng | Environment 3D Artists |
Tang Jiahao | Environment 3D Artists |
Wan Zhengfei | Environment 3D Artists |
Wang Jianping | Environment 3D Artists |
Zeng Yixin | Environment 3D Artists |
Zhang Xuechuan | Environment 3D Artists |
Zhang Zheyuan | Environment 3D Artists |
Li Hui | Character Art Director |
Wang Tianming | Character Lead Artist |
Xu Bin | Character 3D Artists |
Luo Huanxin | Character 3D Artists |
Qian Mengyu | Character 3D Artists |
Wang Kun | Character 3D Artists |
Wei Chengxuan | Character 3D Artists |
Territory Studio | |
Yugen Blake | UI & Art Direction |
Tim Kilgour | 3D Lead |
Pedro Ramos | Motion Design |
Joy Whilby | Senior Producer |
Mood Visuals | |
Malte Blom Madsen | Concept and Motion Graphics Artist |
Silas Amdi | Concept Artist |
Jesper Sølling Andersen | Concept Artist |
Marta Grajper | Concept Artist |
Christopher Rabenhorst | Concept Artist & Art Director |
Simon Fetscher | Concept Artist |
Jonas Springborg | Concept Artist |
Olle Wedenmark | Concept Artist |
Red Pipe Studios | |
Erik Olsson | Audio Lead / Sound Designer |
Erik Brattlöf | Project Manager |
Annika Hedlund | Sound Designer |
Joakim Kristensen | Sound Designer |
Fredrik Lantz | Sound Designer |
Anton Ahlberg | Sound Designer |
Anders Nilsson | Sound Designer |
Atanas Valkov - ID Music Productions | |
Atanas Valkov | Composer / Original Score / Arrangements / Orchestrations / Music Production / Guitars / Synthetizers / Programming |
Michal Dul | Assistant to Composer / Programming |
Wojtek Makowski | Guitarist Soloist / Programming |
Keywords Studios | |
Chris Bewick | FQA Regional Director |
Lukasz Blaszczak | FQA Manager |
Lukasz Szewczyk | FQA Manager |
Damian Mielnik | FQA Project Manager |
Marcin Jankowski | FQA Project Manager |
Lukáš Vranák | FQA Project Lead |
Mohat Shil | FQA Project Lead |
Jacek Liberus | Associate FQA Lead |
Mikolaj Zelazny | Associate FQA Lead |
Alex Schuncke | FQA Senior Tester |
Maciej Stelmaszyk | FQA Senior Tester |
Martyna Sliwa | FQA Senior Tester |
Patryk Kita | FQA Senior Tester |
Adrian Frankiewicz | FQA Tester |
Adrian Robakowski | FQA Tester |
Adrian Wilkiel | FQA Tester |
Adrianna Kaszta | FQA Tester |
Agata Plucienczak | FQA Tester |
Agnieszka Kwarciak | FQA Tester |
Aleksander Zmarzly | FQA Tester |
Aleksandra Dziura | FQA Tester |
Amirian Lenkiewicz | FQA Tester |
Andrzej Karbowniczek | FQA Tester |
Andrzej Marklowski | FQA Tester |
Anton Kulyk | FQA Tester |
Artur Denis | FQA Tester |
Bartlomiej Gubala | FQA Tester |
Bartlomiej Lietz | FQA Tester |
Bartlomiej Pielak | FQA Tester |
Bartlomiej Woszczyna | FQA Tester |
Bartosz Jochemczyk | FQA Tester |
Bartosz Ziemonski | FQA Tester |
Borys Lis | FQA Tester |
Damian Kmiecik | FQA Tester |
Damian Zgorski | FQA Tester |
Dawid Gorzynski | FQA Tester |
Dominik Przybylo | FQA Tester |
Dominik Rosa | FQA Tester |
Edyta Albrecht | FQA Tester |
Filip Komorowski | FQA Tester |
Filip Musial | FQA Tester |
Filip Witecy | FQA Tester |
Igor Kaluza | FQA Tester |
Igor Pajkert | FQA Tester |
Jacek Kowalcze | FQA Tester |
Jakub Gegotek | FQA Tester |
Jan Robocinski | FQA Tester |
Joanna Strozyk | FQA Tester |
Kacper Piwowarski | FQA Tester |
Kacper Radomski | FQA Tester |
Kamil Janowski | FQA Tester |
Kamil Kot | FQA Tester |
Kamil Wiktorowski | FQA Tester |
Kamila Kremblewska | FQA Tester |
Karolina Krzyzowska | FQA Tester |
Klaudyna Raczka | FQA Tester |
Krystian Czogala | FQA Tester |
Krystian Raczka | FQA Tester |
Krzysztof Dabrowski | FQA Tester |
Krzysztof Wilk | FQA Tester |
Maciej Cygal | FQA Tester |
Magdalena Jakubowska | FQA Tester |
Magdalena Płoszaj-Kotynia | FQA Tester |
Maksymilian Polk | FQA Tester |
Marcin Banek | FQA Tester |
Marcin Karbowniczek | FQA Tester |
Marcin Migula | FQA Tester |
Mariusz Szulc | FQA Tester |
Mateusz Balawajder | FQA Tester |
Mateusz Kondziolka | FQA Tester |
Mateusz Rechul | FQA Tester |
Michael Foster | FQA Tester |
Norbert Zagorski | FQA Tester |
Patryk Klysz | FQA Tester |
Przemyslaw Kaczynski | FQA Tester |
Przemyslaw Kozik | FQA Tester |
Przemyslaw Siara | FQA Tester |
Radoslaw Wykusz | FQA Tester |
Rafal Bismor | FQA Tester |
Rafal Gabrys | FQA Tester |
Rafal Skorupa | FQA Tester |
Rafal Skrzypczyk | FQA Tester |
Robert Muras | FQA Tester |
Robert Skubala | FQA Tester |
Roksana Dymowska | FQA Tester |
Roksana Korocinska | FQA Tester |
Sebastian Jazwa | FQA Tester |
Sebastian Kielbasa | FQA Tester |
Sebastian Lindner | FQA Tester |
Sebastian Stochmal | FQA Tester |
Tomasz Nowak | FQA Tester |
Witold Hojka | FQA Tester |
Zuzanna Ozimek | FQA Tester |
Aaron Pinto | FQA Tester |
Alanna Moffatt | FQA Tester |
Aleksander Balicki | FQA Tester |
Aleksander Maciol | FQA Tester |
Aleksandra Lange | FQA Tester |
Alicja Grobelniak | FQA Tester |
Andrzej Kondas | FQA Tester |
Angelika Niemczewska | FQA Tester |
Artur Marcinkowski | FQA Tester |
Bartosz Pagacz | FQA Tester |
Daniel Osman | FQA Tester |
Dawid Kolaczuch | FQA Tester |
Dominik Szyszkowski | FQA Tester |
Elgun Shirinov | FQA Tester |
Hana Rihackova | FQA Tester |
Jakub Banas | FQA Tester |
Jakub Lipiec | FQA Tester |
Kamil Pleban | FQA Tester |
Karol Hosaja | FQA Tester |
Karol Kazimierski | FQA Tester |
Karolina Oles | FQA Tester |
Lucja Makowiecka | FQA Tester |
Lukasz Greda | FQA Tester |
Lukasz Olechowicz | FQA Tester |
Maciej Brewka | FQA Tester |
Maksym Tarasiuk | FQA Tester |
Marcel Celary | FQA Tester |
Marcin Pietka | FQA Tester |
Marcin Pietka | FQA Tester |
Marta Chmielewska | FQA Tester |
Martyna Wisniowska | FQA Tester |
Mateusz Dudek | FQA Tester |
Michal Janik | FQA Tester |
Michal Andryssek | FQA Tester |
Michal Jakubowski | FQA Tester |
Michal Wylag | FQA Tester |
Natalia Poreba | FQA Tester |
Olaf Strzalba | FQA Tester |
Oliwier Kordas | FQA Tester |
Pawel Hannig | FQA Tester |
Piotr Herman | FQA Tester |
Rafal Sikora | FQA Tester |
Sebastian Stochmal | FQA Tester |
Stanislaw Skalski | FQA Tester |
Szoszana Sara | FQA Tester |
Szymon Strugala | FQA Tester |
Taco Przybylo | FQA Tester |
Tomasz Blicharski | FQA Tester |
Wiktoria Brania | FQA Tester |
Wirginia Woznica | FQA Tester |
Wojciech Tworzydlo | FQA Tester |
Wojciech Zelazny | FQA Tester |
Marta Leksy | FQA Resourcing Specialist |
Natalia Lechnata | FQA Resourcing Specialist |
Bates Art AB | |
Great | Graffiti Artist/Consultant |
Bates | Graffiti Artist/Consultant |
Four For Music Ltd | |
George Strezov | CEO / Conductor / Orchestration |
Georgi Elenkov PhD | CEO / Session Producer |
Boris Radilov | CEO / Principal Violoncello |
Simeon Edward | Orchestration / Session Librarian |
Alexander Kostov | Orchestration |
Ognyan Georgiev | Project Coordinator |
Delyan Kolev | Contracting |
Plamen Penchev | Sound Engineer |
Vladislav Boyadzhiev | Sound Engineer |
Angeliya Vihrova | Sound Engineer |
Irina Stoyanova | Concertmaster |
Negina Stoyanova | Principal 2nd violin |
Desislava Tchokalova | Violin |
Ivan Staykov | Violin |
Gergana Deliyska | Violin |
Rosen Kazandzhiev | Violin |
Ivaylo Danailov | Violin |
Zhorzh Palikarsky | Violin |
Dorothea Dimitrova | Violin |
Yuliyan Stoyanov PhD | Violin |
Smilyana Lozanova | Violin |
Emil Haltakov | Violin |
Boyan Ivanov | Violin |
Gratziela Georgieva | Violin |
Iva Dzhadzheva | Violin |
Svetlin Kratchev | Violin |
Yuliya Katsarska | Violin |
Maria Aneva | Violin |
Diana Koleva | Violin |
Veselin Dimitrov | Violin |
Zdravka Komitova | Violin |
Yoan Latrovaliev | Violin |
Stefania Yankova | Principal viola |
Evgeniya Dimova | Viola |
Alexandrina Ignatova | Viola |
Radoslav Yordanov | Viola |
Vanya Yotsova | Viola |
Maria Valtchanova | Viola |
Emilia Gladnishka | Viola |
Christian Sugarev | Viola |
Sofia Radilova | Violoncello |
Vesela Pandinova | Violoncello |
Paulina Stantcheva | Violoncello |
Stanislav Ushinkin | Violoncello |
Teodora Atanasova | Violoncello |
Ilina Zhablenska | Principal Double Bass |
Desislava Lozeva | Double Bass |
Iliana Bentcheva | Double Bass |
Kristian Kosev | Double Bass |
Galya Simeonova | Soprano |
Emiliya Kirtcheva | Soprano |
Elena Mehandzhiyska | Soprano |
Denitsa Kaburova | Soprano |
Liliya Zdravkova | Soprano |
Daniela Pantchevska | Alto |
Vesela Todorova | Alto |
Dobroslava Mihailova | Alto |
Yoana Kuleva | Alto |
Dimana Todorova | Alto |
Ivaylo Yordanov | Tenor |
Boyan Vasilev | Tenor |
Evgeniy Dimitrov | Tenor |
Orlin Kamenov | Tenor |
Lyubomir Angelov | Tenor |
Yulian Perikliev | Bass |
Nikolay Milev | Bass |
Victor Krasvanov | Bass |
Emil Dakov | Bass |
Peter Petrov | Bass |
Liquid Violet, A Keywords Studio | |
Sergio Massabò | VO Producer |
Hannah McCarthy | Casting Producer |
Max Muller | Sound Engineer |
Jon Youseman | Sound Engineer |
Charlie Thomas | Sound Engineer |
Alyx Jones | Post Editor |
Leyton Rooney | Post Editor |
James Kirk | Post Editor |
Michael Dunn | Technical Director |
Studio Fontana | |
Tomáš Paulas | Sound Engineer (Prague) |
Freelancers | |
Amy Li Suk Ngai | Fashion Designer |
Ebiz_Swedscape | Dancer |
Stina Flodström | Foliage Artist |
Mark Healy | VO Director |
Filip Ženíšek | Additional Casting and VO Director (Prague) |
Samanta Miszkiel | Junior User Researcher |
Martin Ericsson | Writer & World of Darkness expert |
Paradox Interactive | |
Fredrik Wester | Executive Chairman of the Board |
Ebba Ljungerud | CEO |
Shams Jorjani | Chief Business Development Officer |
Johan Bolin | Chief Marketing Officer |
Daniel Grigorov | Business Developer |
Doru-Eugen Apreotesei | VP Product Verification |
Sean Greaney | Brand Manager |
Justin Achilli | Creative Lead |
Tomas Arfert | Art Director |
Karim Muammar | Editor |
Martyna “Outstar” Zych | Community Developer |
Jason Carl | Marketing Manager |
Svenska Stuntgruppen | |
Seth Ericson | MoCap Stunt Coordinator |
Karin Floengård Jönsson | MoCap Performer |
Nicklas Hansson | MoCap Performer |
Maria Rådman | MoCap Performer |
Tretton37 | |
Niklas Dahlman | Senior Software Developer |
House of Test | |
Carin Cedergren | Senior Quality Analyst |
Living IT | |
Markus Wallén | Senior System Developer |
Cujo Sound | |
Bjørn Jacobsen | Senior sound designer |
Fire Without Smoke, A Keywords Studio | |
Ben de la Riva | Creative Engineer |
Sam Passmore | Creative Director |
Richard Parnes | Studio Head |
Adam Broder | Cinematic Artist |
Joan Vicente Dura | Cinematic Artist |
Sam Little | Cinematic Artist |
Max Curtis | Cinematic Artist |
Henry Beedle | Senior Producer |
Ash Miles | Editor |
Adina Surdu | Client Director |
Alex Hopkins | Motion Designer |
Matthew Roberts | Engine Specialist |
Stephen Assock | Senior Creative |
Larissa Saldarini | Editor |
Tobias Marshall | Cinematic Artist |
Gio Forino | Producer |
The Trailer Farm, A Keywords Studio | |
Moog Gravett | Art Director |
Daniel Stubbington | Cinematics Lead |
Charles Martin | Cinematics Artist |
Eren Caylak | Cinematics Artist |
Katie Reid | Producer |
Carla Wellings | Project Manager |
Jack Roach | Technical Lead |
Ben Lavery | Studio Head |
Joe Kelly | Production Director |
Brokendoll | |
Brett Richards | Creative Director |
Roi Sabarov | Visual Director |
Niklas Gunnarsson | Account Director |
Emelie Söderström | Compositor |
Douglas Olin | Houdini/3D-Artist |
Itzia Moreno Diaz | Art Director |
Daniel Kristoffersson | Unreal-Artist |
Istudios Visuals | |
Anton Johansson | Studio Manager |
Sofia Frennesson | Project Manager |
Henrik Svilling | Creative Director |
Johannes Othén | Capture Artist |
Therese Eklöf | Capture Artist |
Lars-Gunnar Thorell | Capture Artist |
Viktor Johansson | Capture Artist |
Albert Ingvarsson | Capture Artist |
Martin Tonnesen | Render Wrangler |
Joel Brix | Editor |
Christoffer Ditlevsen | Sound Designer |
ComboStrike | |
Christian Szymanski | CEO |
Baris Putun | BI & Data Analyst |
Betül Özbek | BI & Data Analyst |
David Worle | CRO |
Dilara Tigli | Senior Producer |
Egemen Arslan | Chief Media Officer |
Gabriela Leopard | Programmatic Manager |
Giulia Destro | Project Manager |
Isha Gupta | Senior Media Strategist |
Jorge Gude | Junior Partner Manager |
Lorris Clot | Team Lead - Content & Creator Strategy |
Manuel Ridruguez Rodríguez | Accounts Director |
SelinErbak | Senior Paid Social Manager |
Can Expect | |
Kamila Roman | Producer |
Piotr Feder | Software Engineer |
Grzegorz Machniewski | Software Engineer |
Dariusz Markowicz | Software Engineer |
Dariusz Zieliński | Designer |
Renaissance PR | |
Stefano Petrullo | CEO |
Aaron Cooper | Head of Content Creators |
Greg Jones | Senior Account Manager |
Sophie Carter | Account Manager |
Pontica Solutions | |
Ivan Gospodinov | Account Manager |
Ignacio Fuentes | Team Manager |
Mihail Iontchev | Support Specialist |
Grassy | Support Specialist |
Sunny | Support Specialist |
Gabriel Genkov | Support Specialist |
Voytek | Support Specialist |
Milen Genov | Support Specialist |
Montserrat Trujillo Rodríguez | Support Specialist |
Gutox | Support Specialist |
Tsubetan | Support Specialist |
Radoslav Borisov | Support Specialist |
Petar Borisov | Support Specialist |
Bilyana Damyanova | Support Specialist |
Ivan Aleksiev | Support Specialist |
李子 - Lǐzǐ | Support Specialist |
Stef | Support Specialist |
Vladislava Ivanova | Support Specialist |
Gaisneau Pugin | Support Specialist |
The Service Corporation AB | |
Perekv | Business manager |
Mbohlin | Zendesk consultant |
Marek Okoń Studios | |
Marek Okoń | Key Art Illustrator |
Undertone FX, Inc. | |
David (dj) Johnson | CEO / Creative Director |
Elsa Johnson | COO |
Neal Krupa | Effects Artist |
Cory Schmitz LLC | |
Cory Schmitz | Graphic Designer |
One Agency Sweden AB | |
Anders Åkerberg | Infrastructure Engineer |
Special thanks | |
Wilhelm Pettersson | |
Kristofer Westergren | |
Tobias Ekelin | |
Christian Riddarbo | |
Staffan Rosenblad | |
Caroline Rosenblad Grönlund | |
Tobias Sjögren | |
Ian A. A. Watson | |
Alva Jarnestad | |
Special thanks to our investor Tencent Holdings Ltd. | |
Steven Ma | |
Bo Wang | |
Michelle Liu | |
Eddie Chan | |
Li Shen | |
Julien Bares | |
Pete Smith | |
Patrick Yuan | |
Winter Zhao | |
Kiai Xu | |
Stanley Sun | |
Edward Wang | |
Stella Du | |
Huibo Zhou | |
Alvin Yao | |
Ted Cao | |
Howard Feng | |
Fancy Fang | |
Clair Guo | |
Nicholas Hu | |
Hefu Huang | |
Nico Dong | |
Edmund Wang | |
Lida Zhou |
LEGAL NOTICES / OPEN SOURCE
This project ("THE PROJECT") is built on and with the aid of the following open source projects. Credits are given to these projects.
Open Source Software Licensed under the Unreal® Engine End User License Agreement:
The below software in this distribution may have been modified by the copyright holder of THE PROJECT.
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1. Unreal Engine
Unreal® Engine, Copyright 1998 – 2021 Epic Games, Inc. All rights reserved
Terms of the Unreal® Engine End User License Agreement:
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Unreal® Engine End User License Agreement For Publishing
To see the EULA change log click here.
Please read this Agreement carefully. It is a legal document that explains your rights and obligations related to your use of the Unreal® Engine and related content. By downloading or using this software or any related content, you are agreeing to be bound by the terms of this Agreement. If you do not or cannot agree to the terms of this Agreement, please do not download or use this software or any related content.
Certain words or phrases are defined to have certain meanings when used in this Agreement. Those words and phrases are defined below in Section 24.
If your primary residence (or primary place of business, if you are a legal entity like a corporation or an academic institution) is in the United States of America, your agreement is with Epic Games, Inc. If it is not in the United States of America, your agreement is with Epic Games International S.à r.l., acting through its Swiss branch.
If you are separately licensed by Epic under a Custom License or the Unreal® Creator EULA, certain terms of this Agreement do not apply to your Custom Products or Unreal® Creator Products. Those terms are described below in Section 25.
1. License Grant
Epic grants you a non-exclusive, non-transferable, non-sublicensable (except as described in this Agreement) license to use, reproduce, display, perform, and modify the Licensed Technology for any lawful purpose (the “License”). However, the rights that Epic grants you under the License are subject to the terms of this Agreement, and you may only make use of the License if you comply with all applicable terms. Epic reserves all rights not expressly granted to you under this Agreement.
The License becomes effective on the date you accept this Agreement or download the Engine Code or any Content. The License does not grant you any title or ownership in the Licensed Technology.
(A) Allowed forms of Distribution and Sublicensing
You may Distribute Products or the Licensed Technology as follows:
a. Non-Engine Products - You may Distribute Non-Engine Products to any third party. “Non-Engine Product” means a Product made using the Licensed Technology that does not include any Engine Code or any Paid Content Distributed in uncooked source format (in each case, including as modified by you under the License) and does not require any Engine Code (including as modified by you under the License) to run. For example, and subject to the foregoing, you may freely Distribute non-interactive linear media products (e.g., broadcast or streamed video files, cartoons, movies, or images) rendered using the Engine Code, and asset files (other than UE-Only Content) developed or used with the Engine Code, including in products that use or rely on other video game engines. For clarity, this section does not constitute a license under any patents, copyrights, trademarks, trade secrets or other intellectual property rights, whether by implication, estoppel or otherwise.
b. Distribution to end users - You may Distribute the Licensed Technology incorporated in object code format only as an inseparable part of a Product to end users who are subject to an end user license agreement which explicitly disclaims any representations, warranties, conditions, and liabilities related to the Licensed Technology. The Product may not contain any Paid Content Distributed in uncooked source format or any Engine Tools.
c. Distribution to other licensees - You may Distribute Engine Code (including as modified by you under the License) in Source Code or object code format, or any Content, to an Engine Licensee who has rights under its license to the same Version of the Engine Code or Content that you are Distributing.
Any public Distribution (i.e., intended for Engine Licensees generally) which includes Engine Tools (including as modified by you under the License) must take place either through the Marketplace (e.g., for distributing a Product’s modding tool or editor to end users) or through a fork of Epic’s GitHub UnrealEngine Network (e.g., for distributing source code).
d. Distributions to employees and contractors - You also may Distribute Content (other than Paid Plug-ins) to an Engine Licensee who is your employee or your contractor who does not have rights under their license to the same Content, but only to permit that Engine Licensee to utilize that Content in good faith to develop a Product on your behalf for Distribution by you under the License, and not for the purpose of Content pooling or any other Distribution or sublicensing of Content that is not permitted under this Agreement. Recipients of such a Distribution have a limited license to use, reproduce, display, perform, and modify that Content to develop your Product as outlined above, and for no other purpose.
e. Distribution of Paid Plug-ins - You may Distribute Paid Plug-ins to each of your Paid Plug-in Users so that they may use those Paid Plug-ins on your behalf under the License.
f. Distribution and sublicensing of Examples - You may Distribute or sublicense Examples (including as modified by you under the License) in Source Code or object code format to any third party. However, the rights in this Section 1(f) do not expand or modify your limited Distribution and sublicensing rights for Engine Code and Content (including as modified by you under the License) that are not Examples.
g. Distribution of Non-C++ Programming Language Integration - You may Distribute an integration of a programming language other than C++ for the Licensed Technology, but if you do, the integration must be Distributed free of charge to all Engine Licensees, must be available in source code form (including, but not limited to, any compiler, linker, toolchain, and runtime), and must permit Distribution free of charge, on all platforms, in any Product.
You are permitted to post snippets of Engine Code, up to 30 lines of code in length, online in public forums for the sole purpose of discussing the content of the snippet, or distribute such snippets in connection with supporting patches and plug-ins for the Licensed Technology, so long as it is not for the purpose of enabling non-Engine Licensees to use or modify any Engine Code, or to aggregate, recombine, or reconstruct any larger portion of the Engine Code.
You may not sublicense the Licensed Technology in Source Code format. You may not sublicense the Licensed Technology in object code format, or any Content, except to grant end users the ability to use, or to permit your publishers and distributors to market and Distribute, a Product that you Distribute as permitted in Section 1(a) above. This paragraph does not limit your rights to Distribute and sublicense Examples.
When you generate revenue from a Product or Distribute it to end users, you must provide Epic with advance notification at unrealengine.com/release, as early as reasonably possible, including the name of the Product, the format of distribution, unique Product id (where applicable), and the distribution channel(s). However, no advance notice is required for Distribution of Non-Engine Products.
(B) Other Restrictions
(i) UE-Only Content
For UE-Only Content, you may exercise your rights under the License only if and to the extent that the UE-Only Content is utilized in a Product that requires the Engine Code to operate or is a non-interactive linear media product (e.g., broadcast or streamed video files, cartoons, movies, or images) rendered using the Engine Code. However, if you hold a license to Twinmotion under the Twinmotion EULA, you may also exercise your rights under the License to import UE-Only Content into your Twinmotion projects for the purpose of visualizing such UE-Only Content within Twinmotion and exporting images and videos as permitted under the Twinmotion EULA. The UE-Only Content is subject to all of the terms of this Agreement that apply to Content, as well as the additional limitations described in this paragraph. All references in this paragraph to UE-Only Content include modified versions thereof made by you under the License.
(ii) Non-Compatible Licenses
You may not combine, Distribute, or otherwise use the Licensed Technology with any code or other content which is covered by a license that would directly or indirectly require that all or part of the Licensed Technology be governed under any terms other than those of this Agreement (“Non-Compatible License”). Code or content under the following licenses, for example, are prohibited: GNU General Public License (GPL), Lesser GPL (LGPL) (unless you are merely dynamically linking a shared library), or Creative Commons Attribution-ShareAlike License. Code or content under the following licenses, for example, are allowed: BSD License, MIT License, Microsoft Public License, or Apache License. You may not sublicense the Licensed Technology under a Non-Compatible License.
(iii) General Restrictions
You may not engage in any activity with respect to the Licensed Technology, including as incorporated into a Product, (1) that violates any applicable law or regulation; (2) that results in the Licensed Technology being rented or leased; (3) that misappropriates any of Epic’s other products or services; (4) for the purpose of supporting a claim by you or any third party that the Licensed Technology infringes a patent; or (5) that results in a Distribution of a Product or the Licensed Technology in any manner other than what is permitted by Section 1(A). You also may not sell or grant a security interest in the Licensed Technology.
(C) Limited License for Unreal Tournament Content
Epic grants you a non-exclusive, non-transferable, non-sublicensable license, during the Unreal Tournament Project, for a single User to use, reproduce, and modify the Unreal Tournament Content for the sole purposes of creating Unreal Tournament Contributions for the Unreal Tournament Project and creating Unreal Tournament UGC (the “Unreal Tournament License”). You may not Distribute or sublicense to any person other than Epic, or include in any product, any Unreal Tournament Content. The Unreal Tournament License does not grant you any title, ownership rights, or other intellectual property rights in any Unreal Tournament Content. You agree to retain and reproduce in all copies of the Unreal Tournament Content the copyright, trademark, and other proprietary notices and disclaimers of Epic as they appear in the Unreal Tournament Content. All references in this paragraph to the Unreal Tournament Content include modified versions thereof made by you under the Unreal Tournament License.
Any Distribution of Unreal Tournament UGC must take place through the Marketplace, Epic’s GitHub UnrealEngine Network, or other Epic services, unless such Distribution is solely for the purpose of legitimate development of such Unreal Tournament UGC, and then only to Engine Licensees, or legitimate testing of such Unreal Tournament UGC, and then only to Engine Licensees or individuals who have accepted the latest Unreal Tournament EULA.
(D) Limited License for Robo Recall Mod Support
Epic grants you a non-exclusive, non-transferable, non-sublicensable license, during the period in which Epic makes access to the Robo Recall Content available to you, for a single User to use, reproduce, and modify the Robo Recall Content for the sole purpose of creating Robo Recall Mods for use with the Robo Recall video game (the “Robo Recall Mod Support License”). The Robo Recall Mod Support License is conditioned on the following: (a) you may not Distribute or sublicense to any person, or include in any product, any Robo Recall Content, except you may Distribute your Robo Recall Mods, but only in the form of .robo files and only if you do not charge a fee; (b) you may not Distribute, operate, or contribute to the Distribution or operation of stand-alone versions of the Robo Recall video game (or any variation thereof); (c) other Users may use, reproduce, modify and Distribute your Robo Recall Mods in accordance with this Section 1(D); and (d) you agree that the Robo Recall Content shall be treated as Licensed Technology for the purposes of the following Sections: Section 1(B)(ii) (Non-Compatible Licenses), Section 1(B)(iii) (General Restrictions), Section 15 (Indemnity), Section 16 (Export Compliance),Section 19 (U.S. Government End Users), and Section 21(Amendments to Agreement).
The Robo Recall Mod Support License does not grant you any title, ownership rights, or other intellectual property rights in any Robo Recall Content (excluding your Robo Recall Mods). You agree to retain and reproduce in all copies of the Robo Recall Content the copyright, trademark, and other proprietary notices and disclaimers as they appear in the Robo Recall Content. All references in this paragraph to the Robo Recall Content include modified versions thereof made by you under the Robo Recall Mod Support License.
You are solely responsible for the Robo Recall Mods you make available, and you covenant that your Robo Recall Mods will not violate Oculus’ content policies applicable to developers.
2. User License
The Licensed Technology is licensed to you for use by a single User (other than Paid Plug-ins, which may also be used by your Paid Plug-in Users as described below). The User may store the Licensed Technology on any of the User’s computers, but the Licensed Technology cannot be shared with others (including any other employees or agents) except through a permitted Distribution as described above.
In order to access and download the Engine Code and Content, you must set up an Account. You may not share or allow others to use your Account. You are responsible for the security of your Account. For questions regarding your Account, please go to epicgames.com/help.
Under the License, the User may use the Licensed Technology for as long as you comply with this Agreement. If you are a legal entity, references to “you” in this agreement also apply to the User in all cases. You are responsible for the User’s compliance with this Agreement.
For Paid Plug-ins, in addition to use by a single User, each Paid Plug-in User with respect to whom you have paid the associated fee may store the Paid Plug-in on any of the Paid Plug-in User’s computers and may use the Paid Plug-in on your behalf under the License, but the Paid Plug-in cannot be otherwise shared with others except through a permitted Distribution as described above. You are responsible for each Paid Plug-in User’s compliance with this Agreement.
If you are an Academic Institution, your use is not limited to a single User for any Licensed Technology other than Paid Content. Instead, you may store that Licensed Technology on any of your computers, and you may allow all users of those computers to use that Licensed Technology under the License. However, those users are not authorized under your License to Distribute or sublicense the Licensed Technology (including as incorporated in a Product). For that, they must obtain a License of their own.
3. New Versions and Content
During the term of your License, you will be entitled to access future Versions of the Engine Code and new Content that Epic chooses to make available to you. Epic does not have any obligation to make new Versions of the Engine Code or new Content available. Nor does Epic have any obligation to continue to make available for access or download any or all Versions of the Engine Code or Content. However, any Versions of the Engine Code and Content that Epic has made available to you, and for which you have accepted any applicable amendment to this Agreement as described in Section 21, are considered part of the Licensed Technology and may be used under the License (as amended by that amendment).
4. Paid Content
Epic may make Paid Content available to you for a fee. Your License to Paid Content is subject to your payment of the associated fee. In addition, your Paid Plug-in Users’ use of any Paid Plug-in under the License is subject to your payment of the associated fee for each Paid Plug-in User for that Paid Plug-in. When you pay the fee to obtain Paid Content, you are purchasing from Epic the right to have your License include that Paid Content. Regardless of any references Epic may make outside this Agreement to purchasing or selling Paid Content, Paid Content is licensed, not sold, to you under the License.
When you provide payment information to Epic or its authorized processor, you represent that you are an authorized user of the payment card, PIN, key, account, or other payment method specified by you, and you authorize Epic to charge such payment method for the full amount of the transaction.
From time to time, Epic may display links to Third Party Licensor Content on the Marketplace. Epic does not license or provide Third Party Licensor Content to you under this Agreement. Any use of Third Party Licensor Content requires you to enter into a separate license agreement directly with the provider of the Third Party Licensor Content. The terms of your license agreement with the provider of the Third Party Licensor Content will govern all matters related to your use of Third Party Licensor Content rather than the terms of this Agreement.
5. Royalty
You agree to pay Epic a royalty equal to 5% of all worldwide gross revenue actually attributable to each Product, regardless of whether that revenue is received by you or any other person or legal entity, as follows:
a. Gross revenue resulting from any and all sales of a Product to end users through any and all media, including but not limited to digital and retail;
b. Gross revenue resulting from any and all in-app purchases, downloadable content, microtransactions, subscriptions, sale, transfer, or exchange of content created by end users for use with a Product, or redemption of virtual currency, either within a Product or made externally but which directly affect the operation of the Product;
c. Gross revenue from any Kickstarter or other crowdfunding campaign which is directly associated with Product access or in-Product benefit (e.g., in a multi-tiered campaign, if an amount is established in an early tier solely for Product access, your royalty obligation will apply to that amount for each backer with the same access, but not on additional amounts in higher tiers based on ancillary benefits);
d. Your revenue from in-app advertising and affiliate programs;
e. Revenue from advance payments for a Product (from a publisher or otherwise);
f. Revenue received in connection with a Product’s inclusion in a streaming, subscription, or other game-delivery service (e.g., Apple Arcade, Microsoft GamePass, or any similar or successor services), including without limitation development funds and bonuses; and
g. Revenue in any other form actually attributable to a Product (unless excluded below).
However, no royalty is owed on the following forms of revenue:
1. The first $1,000,000 in lifetime gross revenue for each Product;
2. Gross revenue attributable to a Product from a calendar quarter during which the gross revenue for such Product is less than $10,000;
3. The first $5,000,000 in gross revenue for each Product from the Oculus Store;
4. Consulting fees or work-for-hire fees which are non-recoupable for services performed using the Licensed Technology (e.g., an architect-created walkthrough simulation or a contractor-developed in-house training simulator);
5. Revenue from a Non-Engine Product;
6. Revenue from a Product which is only Distributed to Engine Licensees (such as through the Marketplace);
7. Revenue from ancillary products which are not software and which do not contain embedded information (such as QR codes) which affects the operation of the Product (e.g., comic books, soundtracks, apparel);
8. Financial winnings generated by awards for the Product;
9. Revenue from donations for a Product which are not tied to Product access or in-Product benefits;
10. Revenue from Location-Based Experiences, such as interactive amusement park rides, coin-op arcades, or VR experiences, which use the Licensed Technology; and
11. Revenue collected from an end-user buyer of in-game items or other in-game content for your Product which is sold by an end-user seller and which is actually paid to the end-user seller and is not retained by you or any other party.
The royalty is based on gross revenue from end users, regardless of whether you sell your Product to end users directly, self-publish via the App Store or any similar store, or work with a publisher. The following simplified example illustrates the application of the royalty to gross sales: if your Product earns $10 on the App Store, Apple may pay you $7 (having deducted 30% as a distribution fee), but your royalty to Epic would still be 5% of $10 (or $0.50).
Royalties that you pay on an advance payment of revenue for a Product that is recoupable by the payer, such as a publisher, may be credited against future royalty payments that you incur under this Agreement for that Product.
Royalties must be reported and paid on a per-Product basis. Royalty exemptions may not be aggregated across multiple Products.
Within 45 days after the end of each calendar quarter in which a Product earns revenue outside of the above-listed royalty exclusions, you must pay to Epic the full amount of the royalty due for that quarter and send Epic a royalty report on a per Product basis. Detailed information on royalty reporting and payment can be found at unrealengine.com/release.
The royalty will be payable under this Agreement with respect to each Product for as long as any Engine Code or Content (including as modified by you under the License) incorporated in or used to make the Product are protected under copyright or other applicable intellectual property law.
6. Payments
Epic reserves the right to charge a 2% late fee, per calendar quarter (compounding), for any amounts unpaid after the required due date.
You are responsible for all taxes on all payments required to be made by you under this Agreement (other than taxes that Epic is obligated to pay on its income, which are Epic’s responsibility). If you are required by a government agency to reduce your payment to Epic for any reason, you are required to provide sufficient documentation to Epic supporting the withholding. For questions about withholding taxes or taxes in general, please go to epicgames.com/help.
Except to the extent required by law, all payments, fees and royalties are non-refundable under all circumstances.
7. Records and Audits
You agree to keep accurate books and records related to your development, manufacture, Distribution, and sale of Products and related revenue. Epic may conduct reasonable audits of those books and records. Audits will be conducted during business hours on reasonable prior notice to you. Epic will bear the costs of audits unless the results show a shortfall in payments in excess of 5% during the period audited, in which case you will be responsible for the cost of the audit.
8. Support
Epic does not have any support obligations with respect to the Licensed Technology under this Agreement. Support resources may be obtained at unrealengine.com/faq.
9. Feedback and Contributions
If you provide Epic with any Feedback, Epic is free to use the Feedback however it chooses. If you make any Contribution available to Epic, you hereby assign to Epic all right, title, and interest (including all copyright, patent, and other intellectual property rights) in that Contribution for all current and future methods and forms of exploitation in any country. If any of those rights are not effectively assigned under applicable law, you hereby grant Epic a non-exclusive, fully-paid, irrevocable, transferable, sublicensable license to reproduce, distribute, publicly perform, publicly display, make, use, have made, sell, offer to sell, import, modify and make derivative works based on, and otherwise exploit that Contribution for all current and future methods and forms of exploitation in any country. If any of those rights may not be assigned or licensed under applicable law (such as moral and other personal rights), you hereby waive and agree not to assert all of those rights. However, you may continue to freely use any Feedback that you provide to Epic, and you may continue to use, in any manner consistent with the License, any Contribution (including Unreal Tournament Code Contributions) that you make available to Epic. For Unreal Tournament Content Contributions, you may continue to use those Contributions only in a manner consistent with the Unreal Tournament License.
You understand and agree that Epic is not required to make any use of any Feedback or Contribution that you provide. You agree that if Epic makes use of your Feedback or Contribution, Epic is not required to credit or compensate you for your contribution.
You represent and warrant that you have sufficient rights in any Feedback or Contribution that you provide to Epic to grant Epic and other affected parties the rights described above. This includes but is not limited to intellectual property rights and other proprietary or personal rights.
10. Third Party Software
The Engine Code includes Third Party Software components. If Third Party Software has separate software license or attribution requirements, the license terms or other attribution requirements for Third Party Software components can be found in the installation directory for each engine version (under the /Engine/Source/ThirdParty/Licenses sub-folder). By entering into this Agreement and using Third Party Software, you are accepting the terms of those licenses. In this case, the Third Party Software terms will govern your use of the Third Party Software, and if there is inconsistency, those terms will take precedence over the terms of the License for the Third Party Software. You agree that the owners of the Third Party Software are intended third party beneficiaries to this Agreement in relation to your uses of Third Party Software.
11. Ownership
Epic or its licensors own all title, ownership rights, and intellectual property rights in the Engine Code and Content. You own all rights in the Products you develop under the License, other than the Engine Code and Content, Third Party Software, and any Contributions. All rights granted to you under this Agreement are granted by the Epic Licenses only and not by sale, and all of those rights are limited by and subject to the terms of this Agreement. No license or other rights will be created hereunder by implication, estoppel, or otherwise. Any attempted sublicense under this Agreement that is not consistent with the terms of this Agreement will be null and void.
12. Proprietary Notices and Attribution
You agree to retain and reproduce in all copies of the Licensed Technology the copyright, trademark, and other proprietary notices and disclaimers of Epic and third parties as they appear in the Engine Code and the Content.
You agree to place the following notices in the credits (replacing xxxx with the current year) for any Product, to the extent such product has credits:
“[Product name] uses the Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere”
“Unreal® Engine, Copyright 1998 – xxxx, Epic Games, Inc. All rights reserved.”
No other license or right in the Epic Trademarks is granted under this Agreement. All use of the Epic Trademarks will inure to the sole benefit of Epic. You agree not to engage in any activity that could tarnish, dilute, or affect the validity or enforceability of the Epic Trademarks or cause consumer confusion or diminish any goodwill relating to any Epic Trademarks. If you wish to make further use of the Epic Trademarks, please go to unrealengine.com/branding.
Epic may use your trademarks, service marks, trade names, and logos used with any Product, as well as publicly released screen shots and video content from the Product, in connection with Epic’s marketing, advertisement, and promotion of the Unreal® Engine in any and all media without restriction.
13. Hardware and Usage Data
You acknowledge that, as a default setting, the Engine Code will collect and send to Epic anonymous hardware and usage data from end users of Products. This functionality is used by Epic to improve the Engine Code. You may modify the Engine Code under the License to turn off that functionality in your Product, or you may include in your Product the capability for your end users to turn off that functionality in the Product.
14. Disclaimers and Limitation of Liability
The Licensed Technology, the Marketplace, and all other materials and information provided by Epic (the “Epic Materials”) are provided on an “as is” and “as available” basis, “with all faults” and without warranty of any kind. Epic, its licensors, and its and their affiliates disclaim all warranties, conditions, common law duties, and representations (express, implied, oral, and written) with respect to the Epic Materials, including without limitation all express, implied, and statutory warranties and conditions of any kind, such as title, non-interference with your enjoyment, authority, non-infringement, merchantability, fitness or suitability for any purpose (whether or not Epic knows or has reason to know of that purpose), system integration, accuracy or completeness, results, reasonable care, workmanlike effort, lack of negligence, and lack of viruses, whether alleged to arise under law, by reason of custom or usage in the trade, or by course of dealing. Without limiting the generality of the foregoing, Epic, its licensors, and its and their affiliates make no warranty that (1) any of the Epic Materials will operate properly, including as integrated in any Product, (2) that the Epic Materials will meet your requirements, (3) that the operation of the Epic Materials will be uninterrupted, bug free, or error free in any or all circumstances, (4) that any defects in the Epic Materials can or will be corrected, (5) that the Epic Materials are or will be in compliance with a platform manufacturer’s rules or requirements, or (6) that a platform manufacturer will approve any of your Products, or will not revoke approval of any Product for any or no reason. Any warranty against infringement that may be provided in Section 2-312 of the Uniform Commercial Code or in any other comparable statute is expressly disclaimed. Epic, its licensors, and its and their affiliates do not guarantee continuous, error-free, virus-free, or secure operation of or access to the Epic Materials. This paragraph will apply to the maximum extent permitted by applicable law.
To the maximum extent permitted by applicable law, neither Epic, its licensors, nor its or their affiliates, nor any of Epic’s service providers, shall be liable in any way for loss or damage of any kind resulting from the use or inability to use the Epic Materials or otherwise in connection with this Agreement, including but not limited to loss of goodwill, work stoppage, computer failure or malfunction, or any and all other commercial damages or losses. In no event will Epic, its licensors, nor its or their affiliates, nor any of Epic’s service providers be liable for any loss of profits or any indirect, incidental, consequential, special, punitive, or exemplary damages, or any other damages arising out of or in connection with this Agreement or the Epic Materials, or the delay or inability to use or lack of functionality of the Epic Materials, even in the event of Epic’s or its affiliates’ fault, tort (including negligence), strict liability, indemnity, product liability, breach of contract, breach of warranty, or otherwise and even if Epic or its affiliates have been advised of the possibility of such damages. These limitations and exclusions regarding damages apply even if any remedy fails to provide adequate compensation.
Because some states or jurisdictions do not allow the exclusion or the limitation of liability for consequential or incidental damages, in those states or jurisdictions, the foregoing limitations of liability shall apply only to the full extent permitted by law.
15. Indemnity
You agree to indemnify, pay the defense costs of, and hold Epic, its licensors, its and their affiliates, and its and their employees, officers, directors, agents, contractors, and other representatives harmless from all claims, demands, actions, losses, liabilities, and expenses (including attorneys’ fees, costs, and expert witnesses’ fees) that arise from or in connection with (a) any claim that, if true, would constitute a breach by you of this Agreement (including, without limitation, any Distribution or sublicensing of the Licensed Technology in violation of this Agreement) or negligence by you, (b) any claim brought by any third party to whom you Distribute or sublicense the Licensed Technology in violation of this Agreement (including without limitation any claim that the Licensed Technology infringes a patent), (c) any claim that any Product or any other matter you created, or your exercise of the Epic Licenses, infringes any third party’s intellectual property rights or other proprietary or personal rights (except to the extent of any claim that your authorized use of unmodified Engine Code or Content originally provided to you by Epic under this Agreement infringes any United States patent, trademark or copyright), or (d) any federal, state, or foreign civil or criminal actions related to any Product. You agree to reimburse Epic on demand for any defense costs incurred by Epic and any payments made or damage or loss suffered by Epic, whether in a court judgment or settlement, based on any matter covered by this Section 15.
If you are prohibited by law from entering into the indemnification obligation above, then you assume, to the extent permitted by law, all liability for all claims, demands, actions, losses, liabilities, and expenses (including attorneys’ fees, costs and expert witnesses’ fees) that are the stated subject matter of the indemnification obligation above.
16. Export Compliance
You agree to comply with all applicable federal and foreign laws, regulations, and rules, and complete any required undertakings. You will obtain any necessary export license or other governmental approval prior to accessing, downloading, exporting, re-exporting, or releasing the Licensed Technology. You represent and warrant that you do not appear on any United States list of prohibited or restricted parties (including the Specially Designated Nationals List).
17. Governing Law and Jurisdiction
You agree that this Agreement will be deemed to have been made and executed in the State of North Carolina, U.S.A., and any dispute will be resolved in accordance with the laws of North Carolina, excluding that body of law related to choice of laws, and of the United States of America. Any action or proceeding brought to enforce the terms of this Agreement or to adjudicate any dispute must be brought in the Superior Court of Wake County, State of North Carolina or the United States District Court for the Eastern District of North Carolina. You agree to the exclusive jurisdiction and venue of these courts. You waive any claim of inconvenient forum and any right to a jury trial. The Convention on Contracts for the International Sale of Goods will not apply. Any law or regulation which provides that the language of a contract shall be construed against the drafter will not apply to this Agreement.
18. Class Action Waiver
You agree not to bring or participate in a class or representative action, private attorney general action, or collective arbitration related to the Licensed Technology or this Agreement. You also agree not to seek to combine any action or arbitration related to the Licensed Technology or this Agreement with any other action or arbitration without the consent of all parties to this Agreement and all other actions or arbitrations.
19. U.S. Government End Users
The Licensed Technology and related documentation are “Commercial Items” (as defined at 48 C.F.R. §2.101), consisting of “Commercial Computer Software” and “Commercial Computer Software Documentation” (as used in 48 C.F.R. §12.212 or 48 C.F.R. §227.7202, as applicable). The Licensed Technology is being licensed to U.S. Government end users only as Commercial Items and with only those rights as are granted to other licensees (other than Academic Institutions) under this Agreement.
20. Independent Contractor
You and Epic are independent contractors and are not the legal representative, agent, joint venturer, partner, or employee of the other. Neither party has any right or authority to assume or create any obligations of any kind or to make any representation or warranty on behalf of the other party.
21. Amendments of this Agreement
Epic may issue an amended Agreement at any time in its discretion by providing notice to you or by providing you with digital access to the amended Agreement when you next log in to your Account, access the Marketplace, or download additional Content or new Versions. You are not required to accept the amended Agreement. However, in order to continue accessing your Account or the Marketplace or to download or use additional Content or new Versions, you must accept the amended Agreement. By logging in to your Account, using the Marketplace, or downloading or using additional Content or a new Version, you hereby agree to be bound by the amended Agreement then most recently issued by Epic. If you do not accept the amended Agreement, you may not log in to your Account, access the Marketplace, download or use additional Content, or download or use any new Version that is made available by Epic contemporaneously with or after the issuance of that amended Agreement (but this will not terminate your License for the Licensed Technology that you downloaded prior to the issuance of the amended Agreement). If you are a legal entity, acceptance of an amended Agreement by any of your Users will be binding on you.
22. Notices
Where this Agreement calls for notice from Epic, including written notice, Epic may provide notice to you at the email address that you provided when you registered for the License (or any updated email address you subsequently provide). Epic’s notices to you will be effective when they are sent to that email address.
23. No Assignment
You may not, without the prior written consent of Epic, assign, transfer, charge, or sub-contract all or any of your rights or obligations under this Agreement, and any attempt without that consent will be null and void. You also may not transfer your Account. Epic may at any time assign, transfer, charge, or sub-contract all or any of its rights or obligations under this Agreement. For clarity, you are not prohibited by Epic from assigning or transferring your rights in your Product, other than the Engine Code, Content, and Contributions. Third Party Software assignment and transfer is governed by the terms of the applicable licenses.
24. Definitions
As used in this Agreement, the following capitalized words have the following meanings:
“Academic Institution” means any educational institution such as, but not limited to, a university, college, or high school, as well as libraries.
“Account” means a user account with a unique ID and associated password selected by you, which enables you to download the Engine Code and Content under the License.
“Content” means any code, artwork, or other content that Epic makes available to you for use with the Engine Code, other than any Unreal Tournament Content and any Robo Recall Content. For clarity, Content includes but is not limited to Paid Content and UE-Only Content.
“Contribution” means any code, whether in Source Code format or object code format, or any other information or content, that you make available to Epic by any means (e.g., via submissions to forums, wiki, or Epic’s GitHub UnrealEngine Network, or through email or otherwise). However, code, information, or content that you only make available to Epic as part of a Marketplace Submission at unrealengine.com/marketplace/submissions, and any Modified Engine Tools Package that you provide to Epic for Distribution, do not constitute Contributions. In addition, mere use of code or content with the Licensed Technology, without making that code or content available to Epic, does not constitute a Contribution.
“Custom License” means any agreement between you and Epic, or any sublicensor authorized by Epic, other than this Agreement or any amendment to this Agreement, under which you are granted a license to use the Unreal® Engine to develop one or more product(s), other than the Unreal® Creator EULA.
“Custom Product” means a product developed pursuant to a Custom License.
“Distribute” means to provide or otherwise make a copy available, or to make its functionality available on a network.
“Engine Code” means the Source Code and object code of the Unreal® Engine, including any future Versions, as made available to you by Epic under this Agreement, and any object code compiled from that Source Code.
“Engine Licensee” means a third party who is separately licensed by Epic to use the Engine Code and Content.
“Engine Tools” means (a) editors and other tools included in the Engine Code; (b) any code and modules in either the Developer or Editor folders, including in object code format, whether statically or dynamically linked; and (c) other software that may be used to develop standalone products based on the Licensed Technology.
“Epic” means, depending on the location of your primary residence or primary place of business:
a. Epic Games, Inc., a Maryland Corporation having its principal business offices at Box 254, 2474 Walnut Street, Cary, North Carolina, 27518, U.S.A.; or
b. Epic Games International S.à r.l., a Luxembourg Société à Responsibilité Limitée, located at Atrium Business Park, 33 rue du Puits Romain, L8070 Bertrange, Grand-Duchy of Luxembourg, acting through its Swiss branch, having its principal business offices at Platz 3, 6039 Root, Switzerland.
“Epic Licenses” means the License, the Unreal Tournament License, and the Robo Recall Mod Support License.
“Epic Trademarks” means the trademarks, service marks, trade names and logos associated with Epic, Epic’s games and other intellectual property, and the Unreal® Engine.
“Examples” means the Engine Code and Content made available by Epic in the Samples and Templates folders in the install directory or in the Content Examples projects available through the Marketplace.
“Feedback” means any feedback or suggestions that you provide to Epic regarding the Licensed Technology or the Marketplace.
“Licensed Technology” means any or all of the Engine Code and the Content, including as modified by you under the License.
“Location-Based Experience” means a Product that is used, displayed, and performed solely at a physical location under the control of You or Your authorized distributors and that is not otherwise Distributed to users.
“Marketplace” means the Unreal® Engine digital marketplace or other Unreal® Engine learning resource maintained by Epic or its affiliates, through which, among other things, Epic makes certain Content and Engine Code available for use under the License.
“Modified Engine Tools Package” means (a) Engine Tools, as modified by you under the License, that you provide to Epic for Distribution, and (b) any code, artwork, or other content that you provide to Epic for Distribution for use with the modified Engine Tools.
“Non-Engine Product” has the meaning set forth in Section 1(A)(a).
“Paid Content” means Content made available to you through the Marketplace for an additional fee, including but not limited to Paid Plug-ins.
“Paid Plug-in” means any Paid Content which includes a C++ code plug-in.
“Paid Plug-in User” means, for a particular Paid Plug-in, your individual employee or contractor for whom you have purchased the right to have your License include their use.
“Product” means any product developed under this Agreement that is made using the Licensed Technology or that combines the Licensed Technology with any other software or content, regardless of how much or little of the Licensed Technology is used.
“Robo Recall Content” means any code, artwork, or other content from, directly or indirectly, the Robo Recall Mod Kit available under the Modding tab of the Epic Games product launcher.
“Robo Recall Mods” means any game mod that utilizes, incorporates, or is based on any Robo Recall Content (including as modified by you under the Robo Recall Mod Support License).
“Source Code” means the human readable form of a software program, including all modules it contains, plus any associated interface definition files, scripts used to control compilation, and installation of an executable (object code).
“Third Party Licensor Content” means third party content to which Epic displays links in the Marketplace and that is designated in the Marketplace as content licensed directly from the third party content provider.
“Third Party Software” means third party software components included in the Engine Code. For avoidance of doubt, software in the following directory - /Engine/Extras/ThirdPartyNotUE/ - is not Third Party Software under this Agreement and is not distributed under this Agreement.
“Twinmotion” means Epic’s proprietary software application known as Twinmotion.
“Twinmotion EULA” means the Twinmotion End User License Agreement (as available at unrealengine.com/twinmotion/eula).
“UE-Only Content” means Content that is designated in the Marketplace as usable only in conjunction with the Engine Code.
“Unreal® Engine” means the proprietary computer software program known as the Unreal® Engine and any updates or upgrades to the program made available by Epic.
“Unreal® Creator EULA” means the Unreal® Engine End User License Agreement for Creators (as available at unrealengine.com/eula/creators), formerly known as the Unreal® Studio End User License Agreement.
“Unreal® Creator Product” means a product developed pursuant to the Unreal® Creator EULA.
“Unreal Tournament Code Contribution” means any Unreal Tournament Contribution that consists of code but does not include any Unreal Tournament Content (including as modified by you under the Unreal Tournament License) or other content.
“Unreal Tournament Content” means any code, artwork, or other content from, directly or indirectly, the GitHub UnrealEngine Network folder located at /UnrealTournament/Source or /UnrealTournament/Content/RestrictedAssets.
“Unreal Tournament Content Contribution” means any Unreal Tournament Contribution that includes information or content other than code.
“Unreal Tournament Contribution” means any Contribution that utilizes, incorporates, or is based on any Unreal Tournament Content (including as modified by you under the Unreal Tournament License).
“Unreal Tournament Project” means the development project, established on May 8, 2014 and curated by Epic through the GitHub UnrealEngine Network, for the development of a new Unreal Tournament video game.
“Unreal Tournament UGC” means original code, artwork, or other content that you create for use with the Unreal Tournament video game that is being developed in the Unreal Tournament Project.
“User” means an individual user who uses a valid Account to access the Engine Code, Content, Robo Recall Content, and the Marketplace. If you are an individual, “User” means you. For legal entities, “User” means the individual employee or agent through whom you are exercising rights under this Agreement.
“Version” means any updated or upgraded version of the Engine Code or Content that Epic chooses to make available to the public.
“You,” “your” or “yourself”, whether or not capitalized in this Agreement, means you as an individual or the legal entity exercising rights under this Agreement through you. For legal entities, “you,” “your” and “yourself” include any entity that controls, is controlled by, or is under common control with you, where “control” means the power, direct or indirect, to cause the direction or management of the entity in question, whether by contract or otherwise, or ownership of 50% or more of the outstanding shares or beneficial ownership of the entity in question.
25. Custom Licenses
Neither Custom Licenses, the Unreal® Creator EULA, nor the Twinmotion EULA are modified or otherwise affected by this Agreement. For Custom Products or Unreal® Creator Products, the terms of your applicable Custom License or, with respect to Unreal® Creator Products, the Unreal® Creator EULA will govern all matters (including royalties, notifications, Feedback, Contributions, trademarks, service marks, trade names, logos, screen shots, and video content related to those Custom Products or Unreal® Creator Products) related to your use of the code, artwork, and content that are licensed to you under that Custom License or the Unreal® Creator EULA, as applicable, instead of the terms of this Agreement. The terms of the Twinmotion EULA will govern all matters related to your use of Twinmotion, instead of the terms of this Agreement.
You may exercise your rights in Paid Content under this License in connection with Custom Products or Unreal® Creator Products that are developed and Distributed under your Custom License or the Unreal® Creator EULA, as applicable, as if they were Products developed and Distributed under the License. However, your exercise of those rights in connection with Custom Products and Unreal® Creator Products is governed by and subject to the terms of this Agreement, including without limitation all obligations and limitations that apply to use of Paid Content in connection with Products, as well as all disclaimers, limitations of liability, and indemnification rights of Epic, whether related to Paid Content, Products, or otherwise. Despite this, no royalty is owed under this Agreement on Custom Products, but royalties may be owed on Custom Products under the terms of a Custom License.
As used in this Agreement, the defined term “Product” does not include Custom Products or Unreal® Creator Products, and except as described above, the terms of this Agreement applicable to Products do not apply to Custom Products or Unreal® Creator Products.
26. Miscellaneous
This Agreement and any document or information referred to in this Agreement constitute the entire agreement between you and Epic relating to the subject matter covered by this Agreement. All other communications, proposals, and representations with respect to the subject matter covered by this Agreement are excluded. Upon conclusion of this Agreement, all royalties due to Epic will become immediately due and payable and all rights and remedies of Epic will survive.
The original of this Agreement is in English; any translations are provided for reference purposes only. You waive any right you may have under the law of your country to have this Agreement written or construed in the language of any other country.
This Agreement describes certain legal rights. You may have other rights under the laws of your jurisdiction. This Agreement does not change your rights under the laws of your jurisdiction if the laws of your jurisdiction do not permit it to do so. Limitations and exclusions of warranties and remedies in this Agreement may not apply to you because your jurisdiction may not allow them in your particular circumstance. In the event that certain provisions of this Agreement are not enforceable in your jurisdiction, those provisions shall be enforceable to the furthest extent possible under applicable law.
Any act by Epic to exercise, or failure or delay in exercise of, any of its rights under this Agreement, at law or in equity will not be deemed a waiver of those or any other rights or remedies available in contract, at law or in equity.
Unless otherwise stated in this Agreement, if any term of this Agreement is held by a court or tribunal of competent jurisdiction to be unenforceable, the term will be enforced to the maximum extent permissible and the remaining terms of this Agreement will remain in full force and effect. You agree that this Agreement does not confer any rights or remedies on any person other than the parties to this Agreement, except as expressly stated.
Epic’s obligations are subject to existing laws and legal process, and Epic may comply with law enforcement or regulatory requests or requirements despite any contrary term in this Agreement.
Open Source Software Licensed under the Apache License Version 2.0:
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1. mbedtls
Copyright The Mbed TLS Contributors
2. MultiprocessSharedPreferences v1.0
Copyright (C) 2014 seven456@gmail.com
Terms of the Apache License Version 2.0:
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Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction, and distribution as defined by Sections 1 through 9 of this document.
"Licensor" shall mean the copyright owner or entity authorized by the copyright owner that is granting the License.
"Legal Entity" shall mean the union of the acting entity and all other entities that control, are controlled by, or are under common control with that entity. For the purposes of this definition, "control" means (i) the power, direct or indirect, to cause the direction or management of such entity, whether by contract or otherwise, or (ii) ownership of fifty percent (50%) or more of the outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity exercising permissions granted by this License.
"Source" form shall mean the preferred form for making modifications, including but not limited to software source code, documentation source, and configuration files.
"Object" form shall mean any form resulting from mechanical transformation or translation of a Source form, including but not limited to compiled object code, generated documentation, and conversions to other media types.
"Work" shall mean the work of authorship, whether in Source or Object form, made available under the License, as indicated by a copyright notice that is included in or attached to the work (an example is provided in the Appendix below).
"Derivative Works" shall mean any work, whether in Source or Object form, that is based on (or derived from) the Work and for which the editorial revisions, annotations, elaborations, or other modifications represent, as a whole, an original work of authorship. For the purposes of this License, Derivative Works shall not include works that remain separable from, or merely link (or bind by name) to the interfaces of, the Work and Derivative Works thereof.
"Contribution" shall mean any work of authorship, including the original version of the Work and any modifications or additions to that Work or Derivative Works thereof, that is intentionally submitted to Licensor for inclusion in the Work by the copyright owner or by an individual or Legal Entity authorized to submit on behalf of the copyright owner. For the purposes of this definition, "submitted" means any form of electronic, verbal, or written communication sent to the Licensor or its representatives, including but not limited to communication on electronic mailing lists, source code control systems, and issue tracking systems that are managed by, or on behalf of, the Licensor for the purpose of discussing and improving the Work, but excluding communication that is conspicuously marked or otherwise designated in writing by the copyright owner as "Not a Contribution."
"Contributor" shall mean Licensor and any individual or Legal Entity on behalf of whom a Contribution has been received by Licensor and subsequently incorporated within the Work.
2. Grant of Copyright License. Subject to the terms and conditions of this License, each Contributor hereby grants to You a perpetual, worldwide, non-exclusive, no-charge, royalty-free, irrevocable copyright license to reproduce, prepare Derivative Works of, publicly display, publicly perform, sublicense, and distribute the Work and such Derivative Works in Source or Object form.
3. Grant of Patent License. Subject to the terms and conditions of this License, each Contributor hereby grants to You a perpetual, worldwide, non-exclusive, no-charge, royalty-free, irrevocable (except as stated in this section) patent license to make, have made, use, offer to sell, sell, import, and otherwise transfer the Work, where such license applies only to those patent claims licensable by such Contributor that are necessarily infringed by their Contribution(s) alone or by combination of their Contribution(s) with the Work to which such Contribution(s) was submitted. If You institute patent litigation against any entity (including a cross-claim or counterclaim in a lawsuit) alleging that the Work or a Contribution incorporated within the Work constitutes direct or contributory patent infringement, then any patent licenses granted to You under this License for that Work shall terminate as of the date such litigation is filed.
4. Redistribution. You may reproduce and distribute copies of the Work or Derivative Works thereof in any medium, with or without modifications, and in Source or Object form, provided that You meet the following conditions:
You must give any other recipients of the Work or Derivative Works a copy of this License; and
You must cause any modified files to carry prominent notices stating that You changed the files; and
You must retain, in the Source form of any Derivative Works that You distribute, all copyright, patent, trademark, and attribution notices from the Source form of the Work, excluding those notices that do not pertain to any part of the Derivative Works; and
If the Work includes a "NOTICE" text file as part of its distribution, then any Derivative Works that You distribute must include a readable copy of the attribution notices contained within such NOTICE file, excluding those notices that do not pertain to any part of the Derivative Works, in at least one of the following places: within a NOTICE text file distributed as part of the Derivative Works; within the Source form or documentation, if provided along with the Derivative Works; or, within a display generated by the Derivative Works, if and wherever such third-party notices normally appear. The contents of the NOTICE file are for informational purposes only and do not modify the License. You may add Your own attribution notices within Derivative Works that You distribute, alongside or as an addendum to the NOTICE text from the Work, provided that such additional attribution notices cannot be construed as modifying the License.
You may add Your own copyright statement to Your modifications and may provide additional or different license terms and conditions for use, reproduction, or distribution of Your modifications, or for any such Derivative Works as a whole, provided Your use, reproduction, and distribution of the Work otherwise complies with the conditions stated in this License.
5. Submission of Contributions. Unless You explicitly state otherwise, any Contribution intentionally submitted for inclusion in the Work by You to the Licensor shall be under the terms and conditions of this License, without any additional terms or conditions. Notwithstanding the above, nothing herein shall supersede or modify the terms of any separate license agreement you may have executed with Licensor regarding such Contributions.
6. Trademarks. This License does not grant permission to use the trade names, trademarks, service marks, or product names of the Licensor, except as required for reasonable and customary use in describing the origin of the Work and reproducing the content of the NOTICE file.
7. Disclaimer of Warranty. Unless required by applicable law or agreed to in writing, Licensor provides the Work (and each Contributor provides its Contributions) on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied, including, without limitation, any warranties or conditions of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A PARTICULAR PURPOSE. You are solely responsible for determining the appropriateness of using or redistributing the Work and assume any risks associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory, whether in tort (including negligence), contract, or otherwise, unless required by applicable law (such as deliberate and grossly negligent acts) or agreed to in writing, shall any Contributor be liable to You for damages, including any direct, indirect, special, incidental, or consequential damages of any character arising as a result of this License or out of the use or inability to use the Work (including but not limited to damages for loss of goodwill, work stoppage, computer failure or malfunction, or any and all other commercial damages or losses), even if such Contributor has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing the Work or Derivative Works thereof, You may choose to offer, and charge a fee for, acceptance of support, warranty, indemnity, or other liability obligations and/or rights consistent with this License. However, in accepting such obligations, You may act only on Your own behalf and on Your sole responsibility, not on behalf of any other Contributor, and only if You agree to indemnify, defend, and hold each Contributor harmless for any liability incurred by, or claims asserted against, such Contributor by reason of your accepting any such warranty or additional liability.
END OF TERMS AND CONDITIONS
Open Source Software Licensed under the BSD 3-Clause License:
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1. The msinttypes
Copyright (c) 2006-2013 Alexander Chemeris
All rights reserved.
Terms of the BSD 3-Clause License:
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Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Open Source Software Licensed under the BSD 3-Clause License and Other Licenses of the Third-Party Components therein:
The below software in this distribution may have been modified by the copyright holder of THE PROJECT.
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1. snappy
Copyright 2011, Google Inc.
All rights reserved.
A copy of the BSD 3-Clause License is included in this file.
===
Some of the benchmark data in testdata/ is licensed differently:
- fireworks.jpeg is Copyright 2013 Steinar H. Gunderson, and
is licensed under the Creative Commons Attribution 3.0 license
(CC-BY-3.0). See https://creativecommons.org/licenses/by/3.0/
for more information.
- kppkn.gtb is taken from the Gaviota chess tablebase set, and
is licensed under the MIT License. See
https://sites.google.com/site/gaviotachessengine/Home/endgame-tablebases-1
for more information.
- paper-100k.pdf is an excerpt (bytes 92160 to 194560) from the paper
“Combinatorial Modeling of Chromatin Features Quantitatively Predicts DNA
Replication Timing in _Drosophila_” by Federico Comoglio and Renato Paro,
which is licensed under the CC-BY license. See
http://www.ploscompbiol.org/static/license for more ifnormation.
- alice29.txt, asyoulik.txt, plrabn12.txt and lcet10.txt are from Project
Gutenberg. The first three have expired copyrights and are in the public
domain; the latter does not have expired copyright, but is still in the
public domain according to the license information
(http://www.gutenberg.org/ebooks/53).
Open Source Software Licensed under the Curl License:
--------------------------------------------------------------------
1. curl
Copyright (c) 1996 - 2014, Daniel Stenberg, <daniel@haxx.se>.All rights reserved.
Terms of the Curl License:
--------------------------------------------------------------------
Permission to use, copy, modify, and distribute this software for any purpose
with or without fee is hereby granted, provided that the above copyright
notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF THIRD PARTY RIGHTS. IN
NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
OR OTHER DEALINGS IN THE SOFTWARE.
Except as contained in this notice, the name of a copyright holder shall not
be used in advertising or otherwise to promote the sale, use or other dealings
in this Software without prior written authorization of the copyright holder.
Open Source Software Licensed under the JSON License:
--------------------------------------------------------------------
1. json.org
Copyright (c) 2002 JSON.org
All Rights Reserved.
2. JSON_checker
Copyright (c) 2002 JSON.org
All Rights Reserved.
Terms of the JSON License:
---------------------------------------------------
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
The Software shall be used for Good, not Evil.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Open Source Software Licensed under the MIT License:
--------------------------------------------------------------------
1. XUPorter
Copyright (c) 2012 Wei Wang @onevcat
2. MiniJson
Copyright (c) 2012 Wei Wang @onevcat
Terms of the MIT License:
--------------------------------------------------------------------
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Open Source Software Licensed under the OpenSSL License and the SSLeay License:
--------------------------------------------------------------------
1. openssl
Copyright (c) 1998-2017 The OpenSSL Project. All rights reserved.
Copyright (C) 1995-1998 Eric Young (eay@cryptsoft.com)
All rights reserved.
2. OpenSSL
Copyright (c) 1998-2018 The OpenSSL Project.
All rights reserved.
Copyright (C) 1995-1998 Eric Young (eay@cryptsoft.com)
All rights reserved.
Terms of the OpenSSL License and the SSLeay License:
--------------------------------------------------------------------
The OpenSSL toolkit stays under a double license, i.e. both the conditions of
the OpenSSL License and the original SSLeay license apply to the toolkit.
See below for the actual license texts. Actually both licenses are BSD-style
Open Source licenses. In case of any license issues related to OpenSSL
please contact openssl-core@openssl.org.
OpenSSL License
---------------
/* ====================================================================
* Copyright (c) 1998-2017 The OpenSSL Project. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* 3. All advertising materials mentioning features or use of this
* software must display the following acknowledgment:
* "This product includes software developed by the OpenSSL Project
* for use in the OpenSSL Toolkit. (http://www.openssl.org/)"
*
* 4. The names "OpenSSL Toolkit" and "OpenSSL Project" must not be used to
* endorse or promote products derived from this software without
* prior written permission. For written permission, please contact
* openssl-core@openssl.org.
*
* 5. Products derived from this software may not be called "OpenSSL"
* nor may "OpenSSL" appear in their names without prior written
* permission of the OpenSSL Project.
*
* 6. Redistributions of any form whatsoever must retain the following
* acknowledgment:
* "This product includes software developed by the OpenSSL Project
* for use in the OpenSSL Toolkit (http://www.openssl.org/)"
*
* THIS SOFTWARE IS PROVIDED BY THE OpenSSL PROJECT ``AS IS'' AND ANY
* EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE OpenSSL PROJECT OR
* ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
* ====================================================================
*
* This product includes cryptographic software written by Eric Young
* (eay@cryptsoft.com). This product includes software written by Tim
* Hudson (tjh@cryptsoft.com).
*
*/
Original SSLeay License
-----------------------
/* Copyright (C) 1995-1998 Eric Young (eay@cryptsoft.com)
* All rights reserved.
*
* This package is an SSL implementation written
* by Eric Young (eay@cryptsoft.com).
* The implementation was written so as to conform with Netscapes SSL.
*
* This library is free for commercial and non-commercial use as long as
* the following conditions are aheared to. The following conditions
* apply to all code found in this distribution, be it the RC4, RSA,
* lhash, DES, etc., code; not just the SSL code. The SSL documentation
* included with this distribution is covered by the same copyright terms
* except that the holder is Tim Hudson (tjh@cryptsoft.com).
*
* Copyright remains Eric Young's, and as such any Copyright notices in
* the code are not to be removed.
* If this package is used in a product, Eric Young should be given attribution
* as the author of the parts of the library used.
* This can be in the form of a textual message at program startup or
* in documentation (online or textual) provided with the package.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* "This product includes cryptographic software written by
* Eric Young (eay@cryptsoft.com)"
* The word 'cryptographic' can be left out if the rouines from the library
* being used are not cryptographic related :-).
* 4. If you include any Windows specific code (or a derivative thereof) from
* the apps directory (application code) you must include an acknowledgement:
* "This product includes software written by Tim Hudson (tjh@cryptsoft.com)"
*
* THIS SOFTWARE IS PROVIDED BY ERIC YOUNG ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
* The licence and distribution terms for any publically available version or
* derivative of this code cannot be changed. i.e. this code cannot simply be
* copied and put under another distribution licence
* [including the GNU Public Licence.]
*/
Open Source Software Licensed under the Zlib License:
--------------------------------------------------------------------
1. zlib
Copyright (C) 1995-2017 Jean-loup Gailly and Mark Adler
Terms of the Zlib License:
--------------------------------------------------------------------
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Jean-loup Gailly Mark Adler
jloup@gzip.org madler@alumni.caltech.edu
The data format used by the zlib library is described by RFCs (Request for
Comments) 1950 to 1952 in the files http://tools.ietf.org/html/rfc1950
(zlib format), rfc1951 (deflate format) and rfc1952 (gzip format).